Not sure if this goes in here, Am looking for any help regarding the catmull-rom algorthm, ive been looking at it for a while now and now ive actually got upto doing it am feeling very stupid >..<
well searching "unity catmull rom" returned this as like the first result: http://wiki.unity3d.com/index.php?title=Interpolate It's a class that implements the catmull rom for you. If you want to understand the algorithm in and of itself, here's a mathematical defintion: http://www.cs.cmu.edu/~462/projects/assn2/assn2/catmullRom.pdf but you probably already have something like that because you implied you read the algorithm. So my question to you is, what about it are you having trouble with? With the question you've asked I really can only say "here's the completed job" or "here's the definition", no middle ground to work at as you don't offer up a general point in the middle you're looking to meet at.
cheers lord for the reply but just mocked up something that works >..< just about to say this is a dead thread ~Popper