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Quintet - Multiplayer Space Game

Discussion in 'Works In Progress - Archive' started by carmine, Nov 30, 2012.

  1. carmine

    carmine

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    Fire the torpedos! ... More power to the shields! I'm proud to show you my work in progress...

    Quintet is a multiplayer space game where players work harmoniously to control the same ship. There are 5 roles: Captain, Helm, Tactical, Engineering and Science.

    I'll let this youtube video speak for itself:


    You can play right now in your web browser. The iOS client is coming soon.

    This game is a ton of fun to play in person with some friends.

    $Screen Shot 2012-11-30 at 12.05.53 PM.png

    WORK IN PROGRESS NOTE: To play the big ship.. have the captain switch to helm so he can steer. I don't have separate captain/helm controls yet.

    Check it out, and let me know your thoughts.

    http://quintet.us
     
  2. McMayhem

    McMayhem

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    Hey Carmine

    This game looks very well thought out and polished! Love the visuals and mechanics of it all. I'm guessing this took quite some time to optimize for the Ipad as well as computers, looks seamless!

    While this is a multiplayer game, will there be any sort of options for AI positions when you only have one or two other friends to play with? I'm just asking because it looks like all five positions are essential to piloting the ship.

    Looking great!
     
  3. carmine

    carmine

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    There are currently two other ships "Solo" and "Duet".. Solo you can play entirely by yourself. I mapped all the controls to the joystick so you can even click "hide ui" and just play like a space shooter! It's a small fast ship. Has basic functions (no engineering, science etc.) but it's the only ship with "cloak"

    Duet - let's one person fly and the other shoot. Weapons and shield are stronger. Tactical screen can modulate your beam frequency to try to penetrate shields.

    ALSO... You can play together with a couple of solo ships, duets and a quintet all together in one game. I have a bunch of friends coming by tonight (Nov 30th) at 7pm (Eastern Time). Log on at that time and play a solo ship with us.
     
  4. McMayhem

    McMayhem

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    That's really interesting. I'm always excited to see innovative games being developed for mobile devices, especially when those games stretch across platforms.

    As far as the Ipad goes, I have a few questions on the development side. How difficult is it to work around the constraints of the mobile systems? Also, are you making use of the Ipad's motion/direction sensitivity like Metal Storm? It would be really interesting to see what it might be like to pilot a ship in space using that method of control. It worked out really well for Metal Storm, but with the freedom that a zero-gravity environment embodies might make the controls a bit difficult to adjust.

    Either way this is a very interesting and well executed product. Keep up the good work!
     
  5. carmine

    carmine

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    Hey... I'm not using the gyroscope at all. I've played around with games that used gyroscope control for flying and I found I did not really like it. I think it's much easier to just use your thumb.. especially for fine movement. Also.. if you want to hit other buttons at the same time.. such as shooting or adjusting thrust.. it's kind of hard to hit buttons like that AND TILT at the same time.

    My game is playable right now on the site.. check it out: http://quintet.us
     
  6. Finjitzu

    Finjitzu

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    Damn this looks really awesome. What a great idea for a coop game. We should organize a date and time and test this out with five people.
     
  7. carmine

    carmine

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    I've done 2 beta tests with a bunch of friends in the same room... Usually on Friday about 7pm.

    I'm still working on this and I'm on most nights...
     
  8. carmine

    carmine

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  9. Music-Vortex

    Music-Vortex

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    I really like the concept of the game, I'll definitely try this one out :)
     
  10. embero

    embero

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    That looks really awesome carmine. Just played the 2 player Ship alone (Browser). We need more players!

    Just a little comment:
    It would be nice to have some target indicators on the screen edge to point you to the right direction. The big white arrow is a little distracting.
     
  11. carmine

    carmine

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    I don't think the screen edge works (tried it) because of all the UI I have... maybe something right in the center of the screen.... so it's in your face?

    -Carmine
     
  12. carmine

    carmine

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    Engineering has been updated to have a hack/boost function that you can do on other players or enemies...



    Full size image:
    http://i.imgur.com/MvZ0E.jpg
     
  13. McMayhem

    McMayhem

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    Probably a smart move. I agree that the tilt can get in the way when precise movement is necessary. Still everything is looking extremely well polished and organized.

    I got a chance to play around with the web demo and it plays very well! The ship movement feels smooth and user-friendly, so great work on that.
     
  14. Finjitzu

    Finjitzu

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    I just gave it a try, my ship CanadianBacon :p

    The demo plays really well. Some things that I'd love to see:

    Ship creator - design your own ships and save them for future use.

    Helming - Negotiate before engaging in combat. "ON SCREEN", but a dialog system would be a lot of work. To make it easier and more passive, you could tell your science officer to lock on to the ship and "beam" the captain to the other ship to attempt negotiations. No fancy graphics, just a another window that has a cool down for negotiations, while the captain is on the other ship. After the cooldown could just have a negotiation success/fail (random) and you can engage or ignore the ship. Haha even if negotiations are successful you could fire anyways.

    Engineering tasks - I'd love to have a ton of things for the engineer to do.

    Does the AI fire back yet? Plans for a story mode?

    Love that you have cross-platform play working, I can see this doing well on steam as a stand-alone though. Needless to say, this is one of the projects I'm jealous of, quality-wise really impressive and wish I was working on it and/or wish I thought of it first. Good job!

    edit: PM me if you need an extra in your testing. I should be available Friday.
     
    Last edited: Dec 6, 2012
  15. Ben-Massey

    Ben-Massey

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    Looks awesome Carmine :) I especially love the crisp GUI
     
  16. keithsoulasa

    keithsoulasa

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    Outstanding, your game triggered fond memories of Eternal Silence( a fantastic space shooter HL2 mod, it was amazing , you could hop on a ship, board the other carrier and take it over ) .

    The only that could make it better would be a zombie like Co-Op mod , like me and my crew( and maybe another crew) against the hoards of space !
     
  17. carmine

    carmine

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    Hey... AI absolutely fire back.. play a scenario besides Target Practice and they should be shooting at you.

    I originally had more things for the engineer to do... but it did not make sense (the way I had it) because death was not such a big deal in the game. I changed it to be "more fun things to do"... I do think he could use one more ability. I'm open to suggestions!

    I'm thinking of setting up something for us all to play on Friday.... we might be in all different Time Zones... maybe 10pm or 11pm EST or something? Does later work better?
     
  18. carmine

    carmine

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    There is a scenario there called "Armada" which has lots of bad guys... maybe you were thinking of lots of very weak bad guys? Or something else? Let me know...
     
  19. Beef Pop

    Beef Pop

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    This looks incredible so far-- keep up the good work!
     
  20. carmine

    carmine

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    Hey Everyone,
    I've been deep in the profiler for a couple of days and done a lot of optimizing. I also got the network code to be a lot smoother (it's tough with rigidbodies + network + follow camera)...

    Check it out again. It feels really nice now.
     
  21. carmine

    carmine

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    I just added another scenario that you can play... I'm doing some a smidge more stuff and then sending this to the APP store hopefully in the next couple of days (right before New Years Eve)
     
  22. Gorlog

    Gorlog

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    very good idea :D good work!
     
  23. carmine

    carmine

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