I USED rigidbody.addforce method Code (csharp): using UnityEngine; using System.Collections; public class test : MonoBehaviour { void OnCollisionEnter(Collision other) { rigidbody.AddForce(0, 10, 0); } } but im not getting curve like object falling.it travels like angular force but now i want to make the object move like a curve after collision.pls help me to do this.i have attached image for reference.