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Spawner - Pro

Discussion in 'Assets and Asset Store' started by CorruptedHeart, Nov 27, 2012.

  1. CorruptedHeart

    CorruptedHeart

    Joined:
    May 4, 2010
    Posts:
    379
    Current version: 2.0

    Spawner Pro, is an updated feature enhanced version of Spawner. It makes spawning enemy units easier and now supports more of them for each level. It is extendible and highly documented to allow it to be adjusted to your project with ease.

    Unity Version: 3.4.1 Free
    Price: $20
    Source Code: C#
    Asset Store Link
    Documentation Link
    Webplayer Demo

    Changelog:
    Version 2.0
    • Fixed bugs with Unity 4.*
    • Added ability to set whether locations are spawned at randomly or in order
    • Moved over to a different implementation for spawn modes. Spawn modes are now separate classes to allow easier extending of spawn modes (At the cost of dynamic changes at runtime at present)
    Version 1.0.3
    • New custom inspectors and editors
    • Multiple spawn locations per a spawner (selected at random on unit spawning)
    • Multiple units per a unit level (selected at random on unit spawn)
    • Coded to work with namespaces in Unity 4.0, works as normal in Unity 3.*
    • Lots of small changes to try and improve performance and to stop feeding the GC monster

    Tutorial - Outdated from version 2.0


    Pictures

    Inspector


    Unit Editor


    Wave Editor​

    Regards,
    Garth
     
    Last edited: Nov 20, 2013
  2. Rafes

    Rafes

    Joined:
    Jun 2, 2011
    Posts:
    764
    Nice!

    Does SpawnerPro offer PoolManager integration?
     
  3. CorruptedHeart

    CorruptedHeart

    Joined:
    May 4, 2010
    Posts:
    379
    It offers the same support for PoolManager that Spawner Free offers.

    Thanks,
    Garth
     
  4. CorruptedHeart

    CorruptedHeart

    Joined:
    May 4, 2010
    Posts:
    379
    Minimum Unity Version: 3.4.1
    Asset Store Link
    Documentation Link

    Changelog:
    Version 2.0
    • Fixed bugs with Unity 4.*
    • Added ability to set whether locations are spawned at randomly or in order
    • Moved over to a different implementation for spawn modes. Spawn modes are now separate classes to allow easier extending of spawn modes (At the cost of dynamic changes at runtime at present)
    Will look into doing a new tutorial video showing how to use the new system soon.

    Regards,
    Garth