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  1. Location
    Bournemouth
    Posts
    194

    Error in project after installing Unity 4

    Hi,

    So I upgraded to the official full release of Unity 4 today. However in my project I get the following error:

    Internal compiler error. See the console log for more information. output was:BCE0011: An error occurred during the execution of the step 'Boo.Lang.Compiler.Steps.EmitAssembly': 'Empty name is not legal
    Parameter name: fullname'.
    The following is in the log file:
    -----CompilerOutput:-stdout--exitcode: 255--compilationhadfailure: True--outfile: Temp/Assembly-UnityScript.dll
    BCE0011: An error occurred during the execution of the step 'Boo.Lang.Compiler.Steps.EmitAssembly': 'Empty name is not legal

    Parameter name: fullname'.
    There were were no other errors, but there were some warnings to do with Pool Manager 2:
    -----CompilerOutput:-stdout--exitcode: 0--compilationhadfailure: False--outfile: Temp/Assembly-CSharp-firstpass.dll

    Compilation succeeded - 4 warning(s)

    -----CompilerOutput:-stderr----------

    Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs(809,37): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'

    Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs(1196,26): warning CS0618: `UnityEngine.GameObject.SetActiveRecursively(bool) ' is obsolete: `gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.'

    Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs(1360,29): warning CS0618: `UnityEngine.GameObject.SetActiveRecursively(bool) ' is obsolete: `gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.'

    Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs(1461,29): warning CS0618: `UnityEngine.GameObject.SetActiveRecursively(bool) ' is obsolete: `gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.'

    -----EndCompilerOutput---------------

    - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
    Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs(809,37): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'

    (Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 809)

    Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs(1196,26): warning CS0618: `UnityEngine.GameObject.SetActiveRecursively(bool) ' is obsolete: `gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.'

    (Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 1196)

    Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs(1360,29): warning CS0618: `UnityEngine.GameObject.SetActiveRecursively(bool) ' is obsolete: `gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.'

    (Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 1360)

    Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs(1461,29): warning CS0618: `UnityEngine.GameObject.SetActiveRecursively(bool) ' is obsolete: `gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.'

    (Filename: Assets/Plugins/PathologicalGames/PoolManager/SpawnPool.cs Line: 1461)
    Does anyone have an ideas?

    Thanks

    Paul
    Last edited by Hexagon Neuron; 11-15-2012 at 11:28 AM.
    Object Motion Tracker (OMT) - The most flexible and advanced waypoint generator for tracking where a gameObject has been! Use the data for: Engine Trail FX, Trailing magic FX, Time Travel, and other game mechanics, you get the idea!
    Discussion here: http://forum.unity3d.com/threads/241...nics-and-more!
    Full details @ http://www.hexagonneuron.com/
    Available NOW! On the Unity Asset Store http://u3d.as/6yi


  2. Location
    California
    Posts
    500
    When I had a problem like this, it was caused by a empty JS file.


  3. Location
    Bournemouth
    Posts
    194
    BOOM! Head shot! Good call chrisall76. All fixed.
    Object Motion Tracker (OMT) - The most flexible and advanced waypoint generator for tracking where a gameObject has been! Use the data for: Engine Trail FX, Trailing magic FX, Time Travel, and other game mechanics, you get the idea!
    Discussion here: http://forum.unity3d.com/threads/241...nics-and-more!
    Full details @ http://www.hexagonneuron.com/
    Available NOW! On the Unity Asset Store http://u3d.as/6yi

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