Search Unity

FREE Industrial Sci Fi Builder Kit! Everything you need to make quick easy high...

Discussion in 'Assets and Asset Store' started by MrSmive, Oct 23, 2012.

  1. MrSmive

    MrSmive

    Joined:
    Oct 12, 2010
    Posts:
    428
    ...Everything you need to make quick easy high quality levels!

    Hey Unity Community!
    Yet Another Free Bee :cool: For You All To Enjoy!
    Webplayer - Demonstrates a level I made in a couple hours using nothing but the Industrial Sci Fi Builder Kit
    Industrial Sci Fi Builder Kit Webplayer


    Unity Package-IndustrialSciFiBuilderKit - 112mg Click to Download
    This Pack Contains 120+ Easily Tillable Prefabs
    Scaled for Unity
    Organised for Faster Work Flow
    Premade Lighting
    Easy to Modify
    Normal + Specular
    All in one Easy to use Package
    Update - Fixed 0 points for better snap grid construction - Fixed door animation - Fixed import issue!



    Video Tut... Shows how to make simple levels quickly and with ease
    23mins long video Direct Download

    This pack is completely free! Feel free to use it in your projects
    commercial or recreational, if you make something really cool
    drop us a line so I can check it out ;)
     
    Last edited: Nov 2, 2012
    twobob and Erathor like this.
  2. pvloon

    pvloon

    Joined:
    Oct 5, 2011
    Posts:
    591
    Holy... Thank you, that is great! I'll sure be using this sometime!
     
  3. MissingPixel

    MissingPixel

    Joined:
    Oct 10, 2012
    Posts:
    18
    The download link leads to no download
     
  4. MrSmive

    MrSmive

    Joined:
    Oct 12, 2010
    Posts:
    428
    still uploading gents be about 30mins then give it another try
     
  5. MissingPixel

    MissingPixel

    Joined:
    Oct 10, 2012
    Posts:
    18
    Thanks!!! Looks amazing
     
  6. marcoantap

    marcoantap

    Joined:
    Sep 23, 2012
    Posts:
    227
    Wow, that's great! Any information on mesh poly counts and texture sizes?

    Hope the link is fixed. Thank you.
     
  7. wccrawford

    wccrawford

    Joined:
    Sep 30, 2011
    Posts:
    2,039
    Oh, this could be really nice. Thank you so much for creating and sharing it!
     
  8. achingupta87

    achingupta87

    Joined:
    Apr 9, 2012
    Posts:
    144
  9. MissingPixel

    MissingPixel

    Joined:
    Oct 10, 2012
    Posts:
    18
    He said it was still uploading, shouldnt be too long now
     
  10. MrSmive

    MrSmive

    Joined:
    Oct 12, 2010
    Posts:
    428
    bout 12mins left lolz should have waited to post this but got impatient :)
    Poly counts are very low as most everything is pretty simple, textures are anywere from 128/128 to 2048/12048 tja format with alpha channels for specular can easily be compressed inside unity anyway so best to stay with larger ones for the base package.
     
    Last edited: Oct 23, 2012
  11. Archania

    Archania

    Joined:
    Aug 27, 2010
    Posts:
    1,662
    This looks fantastic. Thank you very much. Gonna get this after work.
     
  12. MrSmive

    MrSmive

    Joined:
    Oct 12, 2010
    Posts:
    428
    should be able to download the package now sorry bout the delay :)
     
  13. MissingPixel

    MissingPixel

    Joined:
    Oct 10, 2012
    Posts:
    18
    I cannot actually import it!

    I get an error saying "make sure there are no unallowed characters in the name" . I cant see any wrong characters
     
  14. achingupta87

    achingupta87

    Joined:
    Apr 9, 2012
    Posts:
    144

    Yes Nothing is import in the Project view just empty folder name IndustrialSciFiBuilderKit.
     
  15. MissingPixel

    MissingPixel

    Joined:
    Oct 10, 2012
    Posts:
    18
    I figured it out!

    When you are importing untick the second folder down and it will install perfectly!

    Fantastic work!!!!!!!!!
     
  16. TopThreat

    TopThreat

    Joined:
    Aug 7, 2012
    Posts:
    136
    Hi and thank you for posting this great asset for free!!! I will definitely find a use for this in my edutainment game!


    Thank you for your contribution to the community!

    Lee
     
  17. RoyS

    RoyS

    Joined:
    Jan 12, 2009
    Posts:
    664
    Awesome job, Mr. Smive.
     
  18. fano_linux

    fano_linux

    Joined:
    Jan 1, 2012
    Posts:
    909
    WTF??? Jesus man really nice work...thank you
     
  19. MrSmive

    MrSmive

    Joined:
    Oct 12, 2010
    Posts:
    428
    np gents, dunno why the folder doesnt work properly, must be cus im on 3.4 or something like that :)
    Glad you guys like it
     
  20. Rico21745

    Rico21745

    Joined:
    Apr 25, 2012
    Posts:
    409
    You are amazing for providing this content free for the community. Thanks for your work!
     
  21. MrSmive

    MrSmive

    Joined:
    Oct 12, 2010
    Posts:
    428
    np mate, glad you like it
     
  22. WillBellJr

    WillBellJr

    Joined:
    Apr 10, 2009
    Posts:
    394
    Thanks for sharing this with the community - very generous of you!

    -Will
     
  23. jmitsu

    jmitsu

    Joined:
    Oct 20, 2012
    Posts:
    1
    thanks for this, is amazing
     
  24. Cyrus_Zei

    Cyrus_Zei

    Joined:
    Apr 24, 2011
    Posts:
    41
    love it man!
     
  25. MrSmive

    MrSmive

    Joined:
    Oct 12, 2010
    Posts:
    428
    glad you like it
     
  26. jmatthews

    jmatthews

    Joined:
    Jul 27, 2011
    Posts:
    199
    I'm 70% done with building a new level for my prototype using these tiles and I just wanted to let everyone know they import cleanly, look great and function as expected. Quality stuff.
     
  27. hima

    hima

    Joined:
    Oct 1, 2010
    Posts:
    183
    This looks really good. Thank you for sharing :) I'll make sure to get back to you if I make something with this set!
     
  28. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    9,052
    Looks very awesome! Nice work!
    Very polished work.
     
    Last edited: Oct 27, 2012
  29. jmatthews

    jmatthews

    Joined:
    Jul 27, 2011
    Posts:
    199
    Alright, here's a small level I made using these tiles. The blue flashes in the video are from the capture software, not the tiles or unity. I swapped some of the point lights in the tiles out for spotlights and messed with a couple of other variables but any cool factor is from the great artwork, not my level design skills. To prove this, imagine a gray hollow box, as that is what this level is replacing in my prototype. Thanks again MrSmive.

     
  30. fano_linux

    fano_linux

    Joined:
    Jan 1, 2012
    Posts:
    909
    awsome...
     
  31. napster

    napster

    Joined:
    Jun 15, 2012
    Posts:
    313
    Looks amazing Mr.Smive, Good Work !
     
  32. magarcan

    magarcan

    Joined:
    Sep 25, 2012
    Posts:
    34
    It's not working for me, I get this errors while I'm trying to import:
    Any idea?
     
  33. elias_t

    elias_t

    Joined:
    Sep 17, 2010
    Posts:
    1,367
    Looks AAA quality!

    However I get the same error as above.

    Edit: To make it import uncheck the first folder with the "...MrSmive" unallowed characters.
     
    Last edited: Oct 29, 2012
  34. MrSmive

    MrSmive

    Joined:
    Oct 12, 2010
    Posts:
    428
    :) i will fix that import issue tonight if i get a chance.
     
  35. MrSmive

    MrSmive

    Joined:
    Oct 12, 2010
    Posts:
    428
    Update!
    Fixed import issue - i think :)
    Fixed 0-0-0 points for better snap grid construction - Tho i advice snap vertex holding v to snap each bit together as you will get better results
    Fixed door animations so as they close properly
     
  36. kenshin

    kenshin

    Joined:
    Apr 21, 2010
    Posts:
    940
    Thanks a lot MrSmive!
     
  37. Aiursrage2k

    Aiursrage2k

    Joined:
    Nov 1, 2009
    Posts:
    4,835
    One thing I found about the construction kits is that its really hard for programmers to put together so it would be nice if you could make them in "rooms" where we can just join them together
     
  38. MrSmive

    MrSmive

    Joined:
    Oct 12, 2010
    Posts:
    428
    pretty simple to do mate, simply wip up a basic room by droping in a floor grab some walls hold v and snap um together add a roof then create an empty game object, name it room 001 or whatever you like drag the objects into the game object then make a new prefab and drag the room game object into it, then you can just pull out the room as you wish, take ya about 5mins to do and you can make your self a large aray of rooms to suit your needs and export the pack for future use. Alternativly set your grid snap settings to 2x2 or 4x4 and roughly place the tiles in a room shape and select snap to grid should snap um all together.
     
  39. wccrawford

    wccrawford

    Joined:
    Sep 30, 2011
    Posts:
    2,039
    With Unity's vertex snapping feature, it really is pretty simple. Having preset rooms would be pretty limiting and not really save you much time.
     
  40. magarcan

    magarcan

    Joined:
    Sep 25, 2012
    Posts:
    34
  41. wccrawford

    wccrawford

    Joined:
    Sep 30, 2011
    Posts:
    2,039
    It's really just as simple as it says at the end there. The only thing I'd add is that I found it was a little easier if I got the object almost into position, and did the final positioning with vertex snapping.
     
  42. MrSmive

    MrSmive

    Joined:
    Oct 12, 2010
    Posts:
    428
    the way i do it is first by making a reasonable sized area seperated by doors so as to make it a seperate area to the rest of the map begining with the floor. Roughly get the parts in place then snap them together with the v tool and check each one (takes time but can save you hours of frustration) once i have a floor inplace i start adding the walls. starting with the ones i dont have to rotate then the 90degree 180 and -90 degree walls then the hardest part adding the ceilings, i try to be creative with them. Once you have your section made create a game object, name it level add another game object and place it in game object - level- name it section 1 then place all these objects in section 1. You can add your props in there too if you like. Once you have that section made make another and another, once you have as many as you need check the make static option on the game object - level - and run lightmapping :) pretty simple.
    This way of doing it allows you to quickly and easily disable areas for easier editing test individual lighting and speed fps by creating a basic zoning effect.

    hope that helps might right a simple tut for doing it, figured it was simple but iv been map making for years :)
     
  43. MrSmive

    MrSmive

    Joined:
    Oct 12, 2010
    Posts:
    428
    Created a video tutoreal check the first page!

    Will be online in the next hour or so its uploading at the moment
     
  44. MrSmive

    MrSmive

    Joined:
    Oct 12, 2010
    Posts:
    428
  45. magarcan

    magarcan

    Joined:
    Sep 25, 2012
    Posts:
    34
    Youtube has removed the video because it's too long...
     
  46. brilliantgames

    brilliantgames

    Joined:
    Jan 7, 2012
    Posts:
    1,937
    wow, just found this thread. Thanks so much for this. :)
     
  47. MrSmive

    MrSmive

    Joined:
    Oct 12, 2010
    Posts:
    428
    np mate, yeah having trouble with my vid editor.... there is a diresct download link on the first page ill try and get it sorted out though
     
  48. MrSmive

    MrSmive

    Joined:
    Oct 12, 2010
    Posts:
    428
  49. HammockHead

    HammockHead

    Joined:
    Dec 12, 2012
    Posts:
    1
    great package. one thing though is that I cant get the door prefabs to work
     
  50. StonePaleAle

    StonePaleAle

    Joined:
    Aug 20, 2012
    Posts:
    28
    The door pieces are set to static. Uncheck static for both pieces and the animations should work.