Hello, Anyone after install iOS6 on device can't see a log from xCode Console ? When i run the game, only this is write: Code (csharp): Oct 1 19:56:16 iPhone-4G-Neken kernel[0] <Debug>: launchd[735] Builtin profile: container (sandbox) Oct 1 19:56:16 iPhone-4G-Neken kernel[0] <Debug>: launchd[735] Container: /private/var/mobile/Applications/011A72CC-6607-454D-B82B-65D26F55F7F8 (sandbox) Oct 1 19:56:16 iPhone-4G-Neken xxx[735] <Warning>: -> registered mono modules 0x1233444 Oct 1 19:56:22 iPhone-4G-Neken xxx[735] <Warning>: retrying send of 0 failed scores Oct 1 19:56:22 iPhone-4G-Neken xxx[735] <Error>: libMobileGestalt copySystemVersionDictionaryValue: Could not lookup ReleaseType from system version dictionary XXX - game name. Thank you.
Apple changed this with iOS 6.0. stdout / stderr aren't mirrored to the device console anymore when Xcode is not attached. We will look how to improve this for next Unity releases.
This looks like perhaps iOS 7 broke this again? I cannot get any log output. And I'm having a heck of a time getting RegisterLogCallback to write the log to a file.