Oh Noes! Your girlfriend / fire sword / ham and cheese sandwich is in Another Castle!
Another Castle combines classic platforming gameplay with the randomness of a rouguelike. You play as Andy, a kid who's looking for a random item, whether it be a kick ass magical sword, a wizard hat, or royalty. To find the item you must run, jump, and fight your way through a randomly generated castle. When you beat the game, you sadly won't get the item, as it's always in another castle. Instead, the item is now unlocked and can be found in future playthroughs of the game.
Check out the Kickstarter here:
You can play the current prototype at AnotherCastleTheGame.com
Here's the current development update:
Last edited by Uncade; 03-11-2013 at 08:35 AM.
Thanks! I'm trying to make everything as random as possible, including the game over screen
That was cool. I like the controls and graphics style.
In a state of transition
I just uploaded the prototype to version 0.02
This update includes:
A Yo Yo attack
and an energy drink
You can play it here
I've also put up a quick youtube video showing off the update:
I love this game, controls, style, and the clever use of 2.5d style layering, giving depth while retaining the 2D 'esk' feel
Leader Of Team Nocks
Have You Seen A Unity Video/Game/Picture That's Looks Amazing, Show The Rest Of Us:
Version 0.03 is up!
It adds a sword, pellet gun, falling spikes, slimes, and some nicer backgrounds.
Looks nice! I tried the webplayer, but couldn't jump between a really high ladder to the next platform.
Good work though.
Version 0.04 is out now!
It adds spells, clothing items, and falling platforms to the game.
Nice job man, I had fun playing your demo. I liked too your background style. The only thing that I thought that is a bit strange is that the flying eyeball is 3D while the other enemies are 2D :P
My First Project, ArrowHead, a 2.5D Platform game: http://forum.unity3d.com/threads/130...-Platform-game
Version 0.05 is out!
It adds in a jetpack, flamethrower, spinning platforms, bouncy mushrooms, lava, and a fire golem to the game. Check it out:
One tiny, tiny, tiny suggestion. Some people might have trouble judging distances with the changing perspective of the floor. You should add an option to switch between your current camera and one that has a flat view from the side with the iso option. That way, people could take it or leave it, and it would take almost not effort at all on your part.