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  1. Posts
    72

    Another Castle - a ranodomy random platformer full of randomness

    Another Castle combines classic platforming gameplay with the randomness of a rouguelike. You play as Andy, a kid who's looking for a random item, whether it be a kick ass magical sword, a wizard hat, or royalty. To find the item you must run, jump, and fight your way through a randomly generated castle. When you beat the game, you sadly won't get the item, as it's always in another castle. Instead, the item is now unlocked and can be found in future playthroughs of the game.

    Check out the alpha here:
    http://www.AnotherCastleTheGame.com








  2. Location
    Indiana, US
    Posts
    207
    You win at losing.
    Nice prototype: I love the end of game quotes, and the procedurally generated levels.

    Coming up next: Taxi Dash
    Check out the WIP thread

    Twittter: @behaviorgames
    behaviorgames.com


  3. Location
    Québec, Québec, Canada
    Posts
    27
    Really Nice. Just need some old school SFX (http://www.drpetter.se/project_sfxr.html for a sound generator) and chiptune.

    Keep up the good work!


  4. Posts
    72
    Quote Originally Posted by ncst View Post
    Nice prototype: I love the end of game quotes, and the procedurally generated levels.
    Thanks! I'm trying to make everything as random as possible, including the game over screen

    Quote Originally Posted by Wattshout View Post
    Really Nice. Just need some old school SFX (http://www.drpetter.se/project_sfxr.html for a sound generator) and chiptune.

    Keep up the good work!
    Oh yeah, glorious chiptunes will be coming, although I'm holding off on making sounds for the prototype for a while to work on gameplay. SFXR is mucho awesome btw, should be in every indie dev's arsenal.


  5. Location
    England
    Posts
    710
    That was cool. I like the controls and graphics style.


  6. Posts
    72
    I just uploaded the prototype to version 0.02

    This update includes:
    A Yo Yo attack
    Flying eyeballs
    Treasure chests
    Heart Containers
    Potions
    and an energy drink

    You can play it here

    I've also put up a quick youtube video showing off the update:


  7. Location
    Michigan
    Posts
    25
    Very cool! The player controller felt pretty solid and I really liked the art. Keep it up.


  8. Location
    Illinois
    Posts
    254
    I love this game, controls, style, and the clever use of 2.5d style layering, giving depth while retaining the 2D 'esk' feel
    Leader Of Team Nocks


    Have You Seen A Unity Video/Game/Picture That's Looks Amazing, Show The Rest Of Us:


    http://forum.unity3d.com/threads/194...al-Showcase!!!



  9. Location
    Helsinki, Finland
    Posts
    40
    This seems really good! I tried the webplayer and it looks and controls really well. Looking forward to seeing more


  10. Posts
    72
    Quote Originally Posted by Yanneyanen View Post
    This seems really good! I tried the webplayer and it looks and controls really well. Looking forward to seeing more
    Thanks a lot! Next update will probably be next week


  11. Location
    Toronto, Canada
    Posts
    94
    Looks nice! I tried the webplayer, but couldn't jump between a really high ladder to the next platform.

    Good work though.


  12. Location
    Helsinki, Finland
    Posts
    40
    Quote Originally Posted by Brian Sinasac View Post
    Looks nice! I tried the webplayer, but couldn't jump between a really high ladder to the next platform.

    Good work though.
    I couldn't make the jump either at first, but then I noticed the double jump



  13. Location
    Brazil
    Posts
    228
    Nice job man, I had fun playing your demo. I liked too your background style. The only thing that I thought that is a bit strange is that the flying eyeball is 3D while the other enemies are 2D :P
    My First Project, ArrowHead, a 2.5D Platform game: http://forum.unity3d.com/threads/130...-Platform-game

    My Second Project, RGBoom, a Platform Game too: http://forum.unity3d.com/threads/232...-platform-game


  14. Posts
    72
    Quote Originally Posted by Kaze_Senshi View Post
    Nice job man, I had fun playing your demo. I liked too your background style. The only thing that I thought that is a bit strange is that the flying eyeball is 3D while the other enemies are 2D :P
    Thanks! Yea, figuring out what to make 2d versus 3d is going to be a bit tricky. This is compounded by the fact that making voxel animations requires a lot more time to make. I do want to make some epic 3d bosses though.




  15. Location
    Fayetteville Arkansas
    Posts
    488
    Looks great!

    One tiny, tiny, tiny suggestion. Some people might have trouble judging distances with the changing perspective of the floor. You should add an option to switch between your current camera and one that has a flat view from the side with the iso option. That way, people could take it or leave it, and it would take almost not effort at all on your part.

  16. Super Moderator
    Location
    Great Britain
    Posts
    9,683
    Nice, it a sold platformer I like the random element a lot.
    Currently working with Sony on our new
    PS4 and Vita game in Unity!

    This post is not representative of Simian Squared Ltd

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