Unity Community |
Last edited by p v loon; 03-06-2013 at 11:04 PM.
Want an easy way to boot Linux from a USB drives on Mac? Like, you don't need to install or change a thing easy? I thought so. Try Mac Linux USB Loader!(And the forum thread)
Unity v. 3.5.3 Standalone, iOS, Android
Nice. Someone had to come up with this sooner or later.
- ImaginaryHuman -
See Shader Wizard - CG Shader Generator on the asset store for only $20.
See Texture Helper - procedural texture/pixmap handling on the asset store only $20.
Wow, thanks!Awesome
I've decided to screw webplayer for now, and just add a demo. You can download it in the link in the OP (or, here)
I'd love to hear how performance is for you!
Running on an AMD 6950 here. Performance is excellent with no framedrops or stutters at all. Amazing work! The third scene made me dizzy, though, haha!
Well, an AMD 6950, no shitNice gfx card! That could handle even way more than this I this I think (meaning, more dizziness!)
Only one of the scenes seems to be working for me (the second one). That scene runs perfectly on a Nvidia Geforce GT 555m with 3 GB graphics. The other two scenes however, just come up with a blank screen. None of these scenes work with an Intel HD GPU (but that is to be expected).
"Any fool can write code that a computer can understand. Good programmers write code that humans can understand."
- M. Fowler
Awww, darn. Will investigate this, thank you for testing. Good to see some notebook cards on this as well. Funny that the second scene works, that's actually the most complex scene in terms of what needs to be done on the shader haha.
A 'blank' screen, is that completely white? Or completely black?
Does not work very well here at all : /
GeForce GTX 460
Scene1
Scene2
Scene3
Just black
Current game: Age of Settlement
I see, it seems that the random numbers aren't transfered properly. Hmmm, Thanks this really helps!
One last question, do particles still react to forces in the first scene? (just left click, see if they move)
Thanks!
Last edited by p v loon; 09-16-2012 at 05:02 AM.
Yes, they do : )
Current game: Age of Settlement
Awesome, then I just need to fix the random numbers generator. (although collisions seem a bit off to?)
It seems only -1 and 1 get picked, nothing in between on nVidia cards. Weird, the random numbers are just streamed from the CPU.
You don't necessarily need DX11 to do something like this btw .... it makes it easier because it gives you geometry shaders or whatever but there were already several `million particle systems` out there using pretty standard Shader Model 3 type stuff.
- ImaginaryHuman -
See Shader Wizard - CG Shader Generator on the asset store for only $20.
See Texture Helper - procedural texture/pixmap handling on the asset store only $20.
Geometry shaders are also in DX10 actually. But I don't even use those, that's not the problem. DX11 introduces Compute Shaders. Compute shaders offer enough flexibility to actually create a good particle system. If you have a fixed amount of particles reacting to some fixed force, you could use a somehwat lower tech approach.
However, I will need to investigate in this area. It's not that much reliant on compute shaders. The main problem would be to update an arbitrary amount of particles.
A video please. I have a...DX10 Graphic card.![]()
Last edited by ZJP; 09-16-2012 at 12:57 PM.
Ah sure! But I want to have a bit more final demo though, This doesn't really do much yet.
Also, I've made a minor fix. This might solve the nVidia problem. I know for a fact it was wrong but ATI cards seem to just ignore that. If someone could test that would be awesome!
+1 on a video. Or maybe a mac demo. I was able to open the file on mac with Wine, couldn't see any particles :/
Cheers
"Go outside, the graphics are amazing!"
Check out these FX packs on the Asset Store!
Fire Pack
Explosion Pack
Water Pack
Weather Pack
Northern Lights
Any reviews/ratings would be appreciated. It help me out a lot!
It is completely black.Awww, darn. Will investigate this, thank you for testing. Good to see some notebook cards on this as well. Funny that the second scene works, that's actually the most complex scene in terms of what needs to be done on the shader haha.
A 'blank' screen, is that completely white? Or completely black?
"Any fool can write code that a computer can understand. Good programmers write code that humans can understand."
- M. Fowler