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Why my rect not working

Discussion in 'Scripting' started by mika132, Sep 4, 2012.

  1. mika132

    mika132

    Joined:
    Sep 4, 2012
    Posts:
    1
    I don't are sure is this right place to ask, but i ask now. Why this not print anything? It stop game, but not any menu.

    Code (csharp):
    1. using UnityEngine;
    2. using System.Collections;
    3.  
    4. public class pause : MonoBehaviour {
    5.     public GUISkin Myskin;
    6.    
    7.    
    8.     private Rect windowRect;
    9.     private Rect optionRect;
    10.     private bool pauseMenu = false;
    11.     private bool optionMenu = false;
    12.        
    13.     // Use this for initialization
    14.     void Start () {
    15.         windowRect = new Rect(Screen.width / 2 - 100, Screen.height / 2 - 100, 200, 200);
    16.         optionRect = new Rect(Screen.width / 2 - 100, Screen.height / 2 - 100, 200, 200);      
    17.    
    18.     }
    19.    
    20.     // Update is called once per frame
    21.     void Update () {
    22.         if (Input.GetKey(KeyCode.P)) {
    23.             pauseMenu=true;
    24.         }
    25.        
    26.         if (pauseMenu) {
    27.             Time.timeScale = 0;
    28.         } else {
    29.             Time.timeScale = 1;
    30.         }
    31.     }
    32.    
    33.     private void OnGui() {
    34.         if (pauseMenu) {
    35.             windowRect = GUI.Window(0, windowRect, windowFunc, "Pause");
    36.         }
    37.         if (optionMenu) {
    38.             optionRect = GUI.Window(0, optionRect, optionFunc, "Options");
    39.         }
    40.     }
    41.     private void windowFunc( int id) {
    42.         if (GUILayout.Button ("Resume")) {
    43.             pauseMenu = false;
    44.         }
    45.         if (GUILayout.Button("Options")) {
    46.             optionMenu = true;
    47.         }
    48.         if (GUILayout.Button ("Save")) {
    49.            
    50.         }
    51.         if (GUILayout.Button ("Quit")) {
    52.             Application.LoadLevel("window");
    53.         }
    54.     }
    55.    
    56.     private void optionFunc( int id ) {
    57.         if (GUILayout.Button ("Back")) {
    58.             optionMenu = false;
    59.         }
    60.     }
    61.    
    62. }
    63.  
     
  2. KelsoMRK

    KelsoMRK

    Joined:
    Jul 18, 2010
    Posts:
    5,539
    It's OnGUI not OnGui. Also, don't make it private.