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Fog Of War For RTS Games

Discussion in 'Made With Unity' started by shallwaycn, Aug 31, 2012.

  1. shallwaycn

    shallwaycn

    Joined:
    Apr 3, 2012
    Posts:
    202
    Hi, everyone,
    my package <FogOfWar For RTS> now is available on asset store
    only $15 :)



    Features
    *Support more than 300 clients with good performance!
    *Use height map to block visible area.
    *Use multi thread to save performance.

    need Unity Pro, and currently is not compatible with Anti-Alias.

    cheers:)
     
  2. mklem3

    mklem3

    Joined:
    May 22, 2010
    Posts:
    35
    Does this work with Android and iOS?
     
  3. shallwaycn

    shallwaycn

    Joined:
    Apr 3, 2012
    Posts:
    202
    Hi, mklem,
    It doesn't work with mobile, but i'm trying to find a solution to make it possible.
     
  4. mklem3

    mklem3

    Joined:
    May 22, 2010
    Posts:
    35
    thanks for the reply, well as soon as you can get this working on mobile you will have a customer :)
     
  5. MaDDoX

    MaDDoX

    Joined:
    Nov 10, 2009
    Posts:
    764
    Hi, nice package. In recent Unity versions render-to-texture is compatible with antialias, so probably your package is now compatible with AA too?

    Another question, does it block sight only with static object (like in this ground layer) or would it work to block sight with dynamic agents? Imagine a tight path (bottleneck) with enemy units completely blocking the path, would it affect the view?