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Running code before the launcher or the window is created

Discussion in 'Scripting' started by Monops, Aug 28, 2012.

  1. Monops

    Monops

    Joined:
    Jan 12, 2012
    Posts:
    28
    Hello!

    I have to integrate a launcher from our publisher, to verify that the game has been properly activated. To do so, I need to run some C++ code before the window gets created, possibly even before the launcher is launched.

    Is there any way to do so?

    Cheers!
    Alex