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Character Custumization - [RELESED]

Discussion in 'Assets and Asset Store' started by poboczny, Jul 31, 2012.

?

What would you like to get next:

  1. Robes, Noble and Kings clothing ?

    10 vote(s)
    28.6%
  2. 1h/2h Crossbow and Bow animations+models ?

    9 vote(s)
    25.7%
  3. 2h swords, staff and polearms ?

    2 vote(s)
    5.7%
  4. Fixed hairstyles and fixed body ?

    14 vote(s)
    40.0%
  1. poboczny

    poboczny

    Joined:
    Sep 25, 2010
    Posts:
    553



    Thread is moved to:

    http://forum.unity3d.com/threads/character-custumization-relesed.256740/








    Character custumization v2.42 RELESED !

    This is Ubrin RPG - character custumization!
    Here you'll find 3D models with textures and normal maps
    + armor sets, weapons, hairstyles, facial hairs and changable faces!

    Details:
    - 3 bodies of male, female and skeletor
    - 10x faces for each male and female
    - 16 different hairstyles and 10 facial hair
    - 30 Animations !
    - Leather, Metal and Mage clothing
    - 25 weapons
    - 7 eye colors
    - unlimited colors for body and hairstyles

    Ubrin on Asset Store!

    Update 1 (v1.43) RELESED:
    1.01 - added weapon script
    1.03 - added 2x weapon textures
    1.08 - added 5x 2h Axes
    1.18 - added 10x 1h+off swords
    1.28 - added 10x 1h+off axes
    1.38 - added 10x 1h+off misc weapons
    1.43 - added 5x shields


    Update 2 (v1.74) RELESED:
    1.45 - fixed rigging of a character at the botton.
    1.48 - animations of walking back and to the sides.
    1.50 - fixed armor rigging and devision of a bare.
    model and each armor into seperate fbx file.
    1.52 - added normal walk and run animation.
    1.55 - added 2h stand, run and 1x attack animation.
    1.56 - fixed showing armor for male and female.
    1.68 - added Mage Set for Male: 4 hats, 4 clothing, wrists, boots + texture and normal map.
    1.74 - added Mega Set for Female: 4 clothing, wrists + boots.


    Update 3 (v1.78) RELESED:
    1.77 - Added Skeletal character + normal map and texture.
    1.78 - implementing Skeletal character into scripts.


    Update 4 (v2.42) RELESED:
    1.79 - New Bones for animations Under Mecanima version of Unity
    1.96 - New hairstyles (16)
    2.06 - New facial hair (10)
    2.07 - New rigging
    2.08 - New weapon script
    2.09 - No weapon rigging (place any weapon you want from other packs !!!)
    2.11 - New weapon and shield dummy
    2.41 - New animations: all (30)
    2.42 - Deleting unnecessary staff.



    And a movie of v1.74 version ! Soon there will be a new movie of new version.








    FUTURE/PLANNED UPDATES:

    Incoming 5th Update
    - Totally new bodies of male and female with new normal maps and textures
    - slightly fixed animations under new bodies
    - 20 totally new hairstyles
    - 14 totally new facial hair

    Future Updates:
    - bow with animations for shooting with a bow
    - instantiated hairstyles and facial hairs
    - NPC script to put on an npc anything you want
    - totally new cloth, leather, metal and mage armor
    - new armor parts: belt and pants

    Extra Packs (Containing specific Armor, Weapons and Animations):
    - Barbarian, Warrior, Palladin, Wizard, Monk, Shaman, Druid, Hunter, Assassin,
    Sci-Fi (?), Manga (?), Kings Clothing and Armor, Blacksmith
    *each about 35$

    Extra packs of races: (each about 75$)
    - Dwarves, Orcs, Elves, Titans (red-skin race from core of the earth),
    Gromgi (Chubby magical race from the desert undergrounds),
    Syjons (Fish alike race from the Syjons waterfalls)
    - Sci-Fi (?)


    Latest Work in progress:


     
    Last edited: Jul 13, 2014
  2. Unicron

    Unicron

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    191
    Looking good and congrats on the release. I'm hoping that you'll have a sci-fi version later on. :)
     
  3. poboczny

    poboczny

    Joined:
    Sep 25, 2010
    Posts:
    553
    Heya !

    I believe there is still much to do in the fantasy version :)

    And yes I will be thinking of a fantasy version, but what exactly
    would you like to see in a fantasy version ? Races or armor and weapon ?
    More of a shooter animations ?
     
    Last edited: Jul 31, 2012
  4. jasonkaler

    jasonkaler

    Joined:
    Feb 14, 2011
    Posts:
    242
    I'm wondering if the spelling of "Costumization" is intended?

    Costumization is to put a costume on a character.

    Customization is "To make or alter to individual or personal specifications".

    I kinda like Costumization, but searches for Customization may not find your package.
     
  5. poboczny

    poboczny

    Joined:
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    Posts:
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    Hm... you might be right, and thank you for the concern :)
    Within Ubrin you are to costumizae your character as it goes to looks and also Armor.
    I was wondering how should I named it, and only "character" wouldnt do.
    Maybe: RPG characters ? RPG Heroes ?
    Any ideas ? :)

    Oh and btw. :)

    Next free patch will contain:

    - 2h Axes (5x)
    - 1h Axes (5x+off)
    - 2h Swords (5x)
    - 1h swords (5x+off)
    - Shields (6x)
    - Polearms (5x)
    - 1h hammers, pickaxes and a stick ;)

    *all 1h weapons are for left and right hand.
    *they will come with really nice normal maps and textures

    *price will not rise yet, but after another free patch the pack will
    have much more content and the price will slightly go up.

    + a movie ! :)
     
    Last edited: Aug 1, 2012
  6. dreadt9

    dreadt9

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    Jan 13, 2012
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    Any chance you can release a demo or video?
     
  7. poboczny

    poboczny

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    Yes ! - right after all the Weapons mentioned above will
    be implemented I'm definitly planning to relese a video ! :)

    It will be on my channel.
     
    Last edited: Aug 1, 2012
  8. Capital-Online

    Capital-Online

    Joined:
    Jul 9, 2012
    Posts:
    8
    [Ported from the old thread] Hi Poboczny

    I checked the release on the Asset Store, it's a good beginning !

    I have 2 quesition...
    I cannot see the female model... when you plan to release it ?
    You have choosed the approach "The model has all object on" i think it lack of flexibility, every time you add a new armour/weapon you need to add it to the model... this way the model will be extremely big after some time.
    It will be possible to change the approach to a "bare model" and add pieces over ad you need them?
    This approach can have the advantage of a greater flexibility, and a reduced model weight.

    What do you think ?
     
  9. RoyS

    RoyS

    Joined:
    Jan 12, 2009
    Posts:
    664
    1. How many animations are included? Do you have a list of the included animations (unless there are too many)?
    2. Are scripts included for clothing swap, weapon swap and running animations and movement? (Just curious, I'm not a programmer.)
    3. Are you going to include any non-weaponry clothing - nobility clothing, peasantry clothing, wizard robe?
     
  10. poboczny

    poboczny

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    @ Capital Online:

    Heya ! :)
    1. There is a female body model with all the textures. Its within the ManModel3d - they have the same bone structure.
    2. Yes I'm already working on a bare model and a script to put into the parent new prefabs like armor and weapons
    so that they can act normally with animations.
    - I already started scripting in JS and works well - but still need much more time and effort to relese it.
    - but I have all the basics and checked it - its working :)
    It's a 100% will do, but will take some time :)
    First things first, Im adding things to the pack based on current scripts in C.
    But I'd be love to present a new way of adding the armor.
    :) Thank you for asking

    @ RoyS:

    1. There are 13 animations right now:
    Normal Stand, Weapon Stand, Weapon Run, 6x Attack, Dying, Being Dead and ressurection.
    - I'm planning to add a lot more animations and relese a movie of new version.
    - animations are going to be remade to animations that were in previous version.

    2. Scripts for on/of armor that is in right now are included, in next free patch I'm planning to
    add an instantiated weapon script with many weapons:
    1.05 - added 5x 2h axes
    1.10 - added 5x 2h swords
    1.15 - added 5x 1h swords
    1.20 - added 5x 1h axes
    1.25 - added 2x 1h hammers, 2x 1h pickaxes and a stick
    1.30 - added 4x polearms and a mage staff
    1.36 - added 6x shields
    - there is no movement script.

    3. Yes ! :) Im planning to create an NPC clothing and
    Noble clothing is some future patch. (For both Male Female)

    And Im planning to add Armor Sets for specific classes like:
    Mage, Palladin, Barbarian, Shaman, Monk, Druid, Assassin.
    + mixed ones.
     
  11. poboczny

    poboczny

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    Web Player DEMO of what exactly Ubrin character
    costumization contains and what will you get after
    opening the START sceen :)

    Web Player DEMO!
     
    Last edited: Aug 1, 2012
  12. poboczny

    poboczny

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    Hey hey as it appears I just managed to rewrite from JC
    to C the script with instantiating the armor/weapons !

    Which means that next update will be with with bare model
    and equipment will be on Resource.Load ! :) :) :)

    Just need to simplify the scripts and finish Weapons ! :)

    (For 2 years I've learned Java, and in a week
    I managed to write something good in C) :D
     
  13. poboczny

    poboczny

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    Oh and I believe I can create a simple movement
    script to show how it moves and works :)

    Propably after adding the side movement animations.

    Any review on the DEMO ? :)

    You like it ? :)
     
  14. jasonkaler

    jasonkaler

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    Looks very good.

    Armor sits on the model very nicely.

    My only crit is that the metal armor looks flexible, like cloth
     
  15. poboczny

    poboczny

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    Heya ! thank you for good words :)

    The Metal armor will stay flexible on the model like in Skyrim.
    If not there will be too many crushes with armor and body.

    There are going to be many different kind of armor and
    rigging each for a differnt way will just kill me :p
     
  16. poboczny

    poboczny

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    Good news ! Scripts for instantiate weapons are ready
    - which are going to simplify more things that I expected :)

    At the end of the weekend there should be:
    - weapons like swords and axes + nice textures
    - shields + nice textures
    - more animations

    Ant there should be a relese with this changes + DEMO :)

    I wonder how many people would be interested in such great update :)
     
    Last edited: Aug 5, 2012
  17. poboczny

    poboczny

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    Heya first update RELESED !

    Update 1 (v1.43):
    1.01 - added weapon script
    1.03 - added 2x weapon textures
    1.08 - added 5x 2h Axes
    1.18 - added 10x 1h+off swords
    1.28 - added 10x 1h+off axes
    1.38 - added 10x 1h+off misc weapons
    1.43 - added 5x shields

    Web Player DEMO!
     
  18. Archania

    Archania

    Joined:
    Aug 27, 2010
    Posts:
    1,662
    So going to get this next week!
    Keep it up.
     
  19. poboczny

    poboczny

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    Heya ! Nice to hear this :)

    Update No2 will be much greater than the first one was,
    although it will take much time to have it under a review.

    I already started to work over a hard part - which are the animations.

    I'm hoping to add spell animations within the mages robes.
     
  20. Archania

    Archania

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    Awesome. Just don't raise the price until AFTER I buy it lol.
     
  21. poboczny

    poboczny

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    Dont worry, there are 3 or 4 weeks for a major update No2.
    Untill then the price wont rise, although if it rises after that time,
    it will be within a small amount. :)
     
  22. poboczny

    poboczny

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    Oh and for the next update armor
    will be instantiated as weapons right now ! :)
     
  23. Venged

    Venged

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    Oct 24, 2010
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    Will I be able to substitute my own models and textures into the pack if I buy it?

    Thanks
     
  24. poboczny

    poboczny

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    Sep 25, 2010
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    Heya ! :)

    Yes if you wanna swap the 3d models and bring all yours ! :)
    You just need to have a model/armor/weapons and
    animations with the same - identic bone structures :)
    And apply the scripts to it :)

    I'll be glad to help with anything regarding to this Asset :)
     
  25. poboczny

    poboczny

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    Good news :)

    Works over the mage Set Armor just started ! :)
    These are a really basic meshes ! :) wait till
    textures and normal maps will come ! :)

     
  26. Mihai93

    Mihai93

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    @poboczny if you add 3dmax or Cinema4d or blender files of characters i buy it
     
  27. poboczny

    poboczny

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    Heya ! You mean like body mesh, armor meshes, weapon meshes or only rigs ?
    I'm thinking of making the rigs in blend file avaliable, but in some time.

    May I ask why you need source files ? I mean for what purpose ? :)

    FBX files can be opened by 3d studio max you know :)
     
  28. Mihai93

    Mihai93

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    i whant if will be possibly to include the source files yea i hate all time when sameone give an asset dont give all
     
  29. poboczny

    poboczny

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    It is always like that :)
    The source files are for the cretor
    and the final product is for costumer.

    I might add the skalaton for you
    to rig your character/armor and weapons
    so that you could use the animations
    within the Asset.

    And still 3d studio max is able to open fbx files.

    It is also an asset store :) not source files store :p
     
  30. Mihai93

    Mihai93

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    Ok thanks
     
  31. poboczny

    poboczny

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    Morning !

    And another progress was made !
    *will come with next update

    1. Armor script will instantiate the armor
    * so tha model will be bare /+hairstyles and facial hair.
    - armor will be piece by piece in different *.fbx file

    2. When Having a Male Body on you wont be able to choose female armor.
    - and when Female Body on you wont be able to choose from male armor.

    3. I also fixed the bottom rig of the M&F body where belt is.
    - it is now properly not-streching when running :)

    4. Work over the animations started as well:
    - there will be walking back and to the sides :)
     
  32. Archania

    Archania

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    Awesome! Can't wait to get this! Keep up the fantastic work.
     
  33. poboczny

    poboczny

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    And another screen of a mage clothing - texture is getting ready.
    There will be 2 different textures for this armor set.
    And we have NEW: 6x mage helmets, 10x mage clothing for each Male and Female :)

     
  34. poboczny

    poboczny

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    ok, and a few changes to the mages set ! :)
    I thought that yesterdays work wasnt enough at all...
    so I recreated the Mage Armor set today ! :)

     
  35. Archania

    Archania

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    Looking really sweet!
     
  36. poboczny

    poboczny

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    Thank you :)

    I'm still working on this. there will 2 different mage set armor.
    + 2 variations of each chest clothing.
    There are also 4 hats for the mage
    + wrists //work in progress
    + boots //work in progress
    + shoulder pads //work in progress

    And all that for women //work in progress

    A lot of work before me there :D
     
  37. Archania

    Archania

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    for weapons are you making staffs and daggers too? Wands? lol
    More stuff to keep you out of trouble!!!

    Payday isn't getting here fast enough!
     
  38. poboczny

    poboczny

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    Heya ! I have plans for weapons like:

    staffs - yes about 5x
    2h swords - 5x
    1h crossbows - 5x
    2h crossbows - 5x
    bows - 5x

    *and all there are going to be in the pack, but

    Im affraid that daggers and many different
    weapons will be in some extra pack.
    Not within this one.
    Which will be cheaper since it will have only
    different kind of weapons.
     
  39. Sehlor

    Sehlor

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    Feb 10, 2012
    Posts:
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    Hi man,

    It's really great work, i just wondering why models look a bit poor quality, not the topology or modelling, i thinks its about skin shaders, am i right?

    Does anyone have this models rendered with a good shader?

    I'm definetly buy this pack after mage sets, may i use them in other engines right?
     
  40. poboczny

    poboczny

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    Hey man ! :)

    yes I belive the quality is about shaders - Im using basic ones from unity.
    Bump Diffuse or Specular Diffuse.

    Yes I belive you may use it in another engine - there is no such restriction to use them.

    In 2 weeks or so the mages will be up :)

    I'm still working on them and on many things that will be implemented within next update.

    Like more animations - instantiating armor - wchis is already made :)

    More weapons and so on.

    So next update is quite a major update - so the price will be rised a bit.

    Cya till the next screen of mages set armor :)
     
  41. poboczny

    poboczny

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    Oh and I forgotten to mention - the mage set is made the way
    to fit wrists and boots from 2 previous sets ! :)
     
    Last edited: Aug 17, 2012
  42. poboczny

    poboczny

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    Oh yeah ! :) Mages set are ready ! :)

     
  43. poboczny

    poboczny

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    NEXT UPDATE:
    1.45 - fixed rigging of a character at the botton ;)
    1.48 - animations of walking back and to the sides.
    1.50 - fixed armor rigging and devision of a bare
    model and each armor into seperate fbx file.
    1.51 - added normal walk animation.
    1.52 - added 2h stand animation.
    1.53 - fixed showing armor for male and female.
    1.65 - added Mage Set for Male: 4 hats, 4 clothing, wrists, boots + texture and normal map
    1.?? - added Mega Set for Female //work in progress
    1.?? - adding 2h animations: running, walking back and to the sides + 6x attacks // work in progress
    1.?? - fixing Mage Set Armor rigging // work in progress
    1.?? - fixing 1h animations // work in progress


    These are things/updates you can expect in upcomming update.
    Black updates are what is already done but not yet implemented.
    Green updates are what I'm currently working on.
    *planned update of what is written above: in about 2 or 3 weeks.
     
  44. sleglik

    sleglik

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    Can you explain me "already done but not yet implemented"?
     
  45. poboczny

    poboczny

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    Yes ofc ! :)

    Heya Sleglik !

    By done but not yet implemented I mean:

    I mean that this is done - ready for a review :)
    it will come to Asset Store with next updates :)
     
  46. sleglik

    sleglik

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    Maybe better "done but not yet uploaded to asset store" ;) :)
     
  47. poboczny

    poboczny

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    oh sorry, true:

    done but not yet update on the asset store :)

    thank you :)
     
  48. Mihai93

    Mihai93

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    i dont see this on webplayer
     
  49. poboczny

    poboczny

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    Heya !

    yes you dont - these are upcomming features,
    They are work in progress, so they will come
    to a web player when they are relesed :)
    in 2 or 3 weeks.
     
  50. poboczny

    poboczny

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    v1.74 UPDATE: (RELESED)
    1.45 - fixed rigging of a character at the botton.
    1.48 - animations of walking back and to the sides.
    1.50 - fixed armor rigging and devision of a bare.
    model and each armor into seperate fbx file.
    1.52 - added normal walk and run animation.
    1.55 - added 2h stand, run and 1x attack animation.
    1.56 - fixed showing armor for male and female.
    1.68 - added Mage Set for Male: 4 hats, 4 clothing, wrists, boots + texture and normal map.
    1.74 - added Mega Set for Female: 4 clothing, wrists + boots.









     
    Last edited: Aug 20, 2012