I'm just trying to see if I have this strait. I run the master server modifying a port or something so all the unity testers dont hook up to mine. Then I have a seprate project that is the game server and when I boot it up I have it say "master server I am a game server allow game XYZ to connect to me" Master server says okay then I boot up the game client and go hey I want to play to the master server. Master server gives me a list that includes the recently started server and then I go ahead and connect to that? Is that the right jist of things? also is there any good way to make a game server in unity and then convert it into something light that can run on linux? (cheaper hosting)
This May Help [1]Download This http://www.mediafire.com/?gomq510tbqmkosk It Is The MasterServer.exe [2]Next Port Forward The Master Server's Port It Shud Be 23466 (If you dont no how to port forward just look it up on google or youtube) [3]Run The MasterServer.exe [4]Go In To Unity In A Script Add This ( MasterServer.ipAddress = "Put Your IP Here To Find Your IP Google What Is My IP"; ) [5]You Are Done The MasterServer Need To Be Running If You Wont To Connect Hope It Helped
I'd just like to say i'd be worried about downloading a EXE from someone with 2 posts. You should read about downloading and building the MasterServer yourself here http://docs.unity3d.com/Documentation/Components/net-MasterServerBuild.html