This has been posted before but no answer was given or resolved.
I get an error of "type == m_TransformInfo.transformType" sometimes when I have an object attached to the bone of another gameobject and an animation is playing.
For example, I have an assault rifle and there is a reflex sight model attached to the bone of the weapon, so that the reflex will inherit the parents animations.
For some objects it doesn't occur, but some times it does and it looks like the scale is being distorted. I've attached two screenshots of the frame of the animation where the error comes in. I can't seem to find any reason as to why it would display an error like this. I've searched high and low for an answer but to not prevail