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Culling Example for the Racing Game

Discussion in 'Community Learning & Teaching' started by JamesArndt, Jul 19, 2012.

  1. JamesArndt

    JamesArndt

    Joined:
    Dec 1, 2009
    Posts:
    2,932
    I've made up a graphic to demonstrate the principle of culling parts of the environment to help with performance in racing game levels. I thought I'd share with the rest of folks...maybe a visual will help clear up aspects of the idea.

     
  2. NewDeveloper

    NewDeveloper

    Joined:
    Aug 25, 2012
    Posts:
    153
    Hello, Thanks this is really nice, and the best illustration ever seen.
    But I have few questions, how can I divide the mesh of road and environment?
    How can I divide the scene in View Areas? Is this view area, called in Unity 4, Occlusion Areas?
    To have this, I have to develop this with script, or this is what Occlusion Culling does?
    And a last question:
    If I have an enemy which is driving in an occluded area, does it fall down, because the colliders are occluded?
    Thanks