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Package includes set of 2 trains and one box car (3 fbx models). Each model has 2 LOD stages and 512x512 fully hand-painted textures along with PSD's with all layers can use for multiple purposes.
Wheel and wheel base meshes are made separate for simulation games.
Loco_Engine_LOD_01 - 1502 Tris
Loco_Engine_LOD_02 - 795 Tris
Box_Car_LOD_01 (Tilable) - 500 Tris
Box_Car_LOD_02 (Tilable) – 304 Tris
PassengerTrain_LOD_01 (Tilable) - 1034 Tris
PassengerTrain_LOD_02 (Tilable) – 496 Tris
Asset Store link
Models are optimized for mobiles, flash and web player.
Screenshots:
Model wireframes:
Please give your valuable comments![]()
Last edited by napster; 01-31-2013 at 10:37 PM.
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The subway car is a fake.
Awesome low poly work! The texturing is really nice.
The subway car that you created doesn't look like the real thing.
@jeffmorris: As Kenlem said it's not a subway car its a train, i made this model low-poly and 512x512 texture to suits mobile platform games.
@Kenlem: Not exactly like a Hyderabad, India train car. Its a mix of metro and subway car train.
Check this image for ref : http://en.wikipedia.org/wiki/File:To...way_Train4.jpg
Looks like a US-style subway car design to me. Granted, it could use some more detail under the solebar—the front bogie looks a bit bare—but as most gamers wouldn't be looking that closely at it, it's certainly good enough for use in a game.
The UP loco is very good for a low-poly model. (I'd probably have gone with something like "United Atlantic", as "Unino Pacific" looks like a spelling error.)
@jeffmorris1956: Subway trains can vary quite a bit in design these days. Granted, it's not 100% accurate, but for a game where licensing real logos and liveries may be prohibitive, a bit of artistic license is perfectly acceptable.
That said, there really should be more than one car model for a complete subway train: most EMUs have a cab at each end, but not in every single car. Some cars have motors; others are just simple trailers. Etc. Some variations wouldn't go amiss.
I just want to repeat my point that I'm not criticising your models, just your sales technique: Unlike Unity-specific assets like scripts and tutorials, which only work with Unity, 3D models are much more generally available as Unity can take them in almost any format. Your 3D models are therefore competing with the models found on every other 3D model market website out there on the internet. And there are a lot of those websites now.
At the moment, I don't think I'd be able to justify spending $20 on these. Not that they're bad, but it's just not that hard to find perfectly good free 3D models online and you're competing with those websites too. You need to offer additional value. For example, most of those free 3D model / textures websites don't offer themed packs, so you could fill that gap by offering packs that focus on specific types of rolling stock: e.g. a "US Subway Cars Pack" (with a bunch of US-style subway cars), a similar pack for, say, French—or perhaps the more generic "European"—subway cars; throw in a "US Freight Railroad Pack" with the locos and freight wagons, with additional variations such as "Hi-Cube" container wagons too. Once you've got the main model built, it's very easy to just "re-skin" the same model with a different texture to add variety.
Also, if you work with highly detailed models and reduce their polygons for the final release, you could even offer two sets of each model: one high-detail model for use in a game's UI—"Hey, this new loco just came on the market! Wanna buy one for your railroad?"—and one for use in the game itself. Or you could offer "Low-Poly" and "High-Poly" versions in different packs.
Sean Baggaley
Author of "Tic-Tac-Tut" turn-based game tutorial. Get it from the Asset Store here! (Tic-Tac-Toe game with illustrated 40-page documentation.)
"Tic-Tac-Tut" turn-based game tutorial support thread.
Looks more like this to me.@jeffmorris: As Kenlem said it's not a subway car its a train, i made this model low-poly and 512x512 texture to suits mobile platform games.
@Kenlem: Not exactly like a Hyderabad, India train car. Its a mix of metro and subway car train.
Check this image for ref : http://en.wikipedia.org/wiki/File:To...way_Train4.jpg
Sean Baggaley
Author of "Tic-Tac-Tut" turn-based game tutorial. Get it from the Asset Store here! (Tic-Tac-Toe game with illustrated 40-page documentation.)
"Tic-Tac-Tut" turn-based game tutorial support thread.
Thank you Stimarco, your words are encouraging me to do lot more. Definitely i will follow these steps
Cheers,
Naresh
As i told this subway car is a mix of 2...3 original refLooks more like this to me.
Looks fine to me.
@jeffmorris1956: thats some constructive cristisism. Well done!
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Thank you Nuverian![]()
It's a new york city subway car, not an above ground train.
I ride that train ( the L train ) every day.
Well said Duskling
You ride or u travel daily ?
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Bought this trains pack, liked the freight train.
Good work !
Thanks Fiesta![]()
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Anyone know what model (freight) locomotive it is?
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No, want to use it for a train simulator so I need the model and make.