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Modular Sci-fi set

Discussion in 'Assets and Asset Store' started by Schlumpfsack, Jul 2, 2012.

  1. Schlumpfsack

    Schlumpfsack

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    i am finally going to submit my Sci-fi package to the asset store and i hope it will be on the store soon.

    The set comes with 172 prefabs at the moment.
    Fbx and the original blend-file with the low poly objectives are included, so you can build a level in the 3d-modeling software you like.
    The textures in this pack are PSDs, so you can tweak them as you wish.

    A bit more information is in a PDF you can download HERE

    The package will cost 50$.

    If you have more questions please ask :)











    Asset store Link
     
    Last edited: Jul 4, 2012
  2. Xander-Davis

    Xander-Davis

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    This looks really great-- could be very handy for prototyping. Can't wait to get it. :)
     
  3. carmine

    carmine

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    Looks great... is there a playable demo?

    For something that costs $50, I definitely want to try it out in a webplayer and at least see a youtube video of it in action.
     
  4. Schlumpfsack

    Schlumpfsack

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    i am going to do a video, but i have not so much time at the moment (became daddy :) ) and the nights are very very short^^

    got accepted and is live one the store now.

    if you buy it please rate it and give feedback.
     
    Last edited: Jul 4, 2012
  5. Schlumpfsack

    Schlumpfsack

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    You Tube Video is up...have fun :)
     
  6. kenlem

    kenlem

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    Do you have a link?
     
  7. Schlumpfsack

    Schlumpfsack

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    link for the asset store is in the first post or HERE :)
     
  8. Xander-Davis

    Xander-Davis

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    Purchased! Can't wait to test this out with my current iOS prototype!
     
  9. cloudfun

    cloudfun

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    hi there im very interested but my game is justfor iphone and android
    how many drwacalls and polygons are these FBX? are they lowpoly? how many?
    i need good performnce if they are affordable to ios with lowpoly ill buy
    thanks in advance

     
  10. kenlem

    kenlem

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    They look like they should run fine on mobile. The video shows higher than I would have expected batching numbers which makes me wonder if batching was even enabled.
     
  11. Schlumpfsack

    Schlumpfsack

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    don't know if it will really fit for mobile. If you build your level with a 3D model tool it could work.
    the level in the video i built in Unity and combined some pieces. So i guess for mobile it wouldn't be drag and drop and play.

    just an example because i wouldn't be able to post every triscount for every piece (would be a book)



    i hope this helps.

    and i only have unity free, so no static batching (saving for pro) + i used two directional lights to get some nice reflections. this adds alot to the drawcalls.

    Edit:
    and i forgot to combine all lamps in the level, so every lamp gives out an addition drawcall....stupid me :/
     
    Last edited: Jul 6, 2012
  12. tabor

    tabor

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    Just purchased. Models look good. Having a small problem. None of the windows or doors are triggering in the example scene. Any ideas?
     
  13. Schlumpfsack

    Schlumpfsack

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    normally they should trigger with the standard controller...hmmm. do you get any errors?
     
  14. sturmburg

    sturmburg

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    Hi,

    Just purchased your modular sci-fi set, and I'm having an issue with the doors. They don't open as you approach them.

    I'm not seeing any error messages.

    Any ideas?

    Thanks
     
  15. Schlumpfsack

    Schlumpfsack

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    hmm..i just downloaded my own project from the asset store in a clean project, opened the example scene and it worked for me with the standard controller. windows opened and doors aswell :(

    same if i import the package in a clean project and just drop the door prefabs and some corridors in it.
     
  16. Xander-Davis

    Xander-Davis

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    Yes, I'm also having trouble with the doors and windows not opening when the Player tagged character enters their trigger volumes
     
  17. Schlumpfsack

    Schlumpfsack

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    This is the script i attached to the large door.
    The door should have the animations "door_large_open" and "door_large_close" attached.

    $door.png

    Code (csharp):
    1. using UnityEngine;
    2. using System.Collections;
    3.  
    4. public class door_large : MonoBehaviour
    5. {
    6.     public enum State
    7.     {
    8.         open,
    9.         close
    10.     }
    11.    
    12.     public State state;
    13.    
    14.     // Use this for initialization
    15.     void Start ()
    16.     {
    17.  
    18.         state = door_large.State.close;
    19.    
    20.     }
    21.     //Play the Open Animation
    22.     public void OnTriggerEnter()
    23.     {
    24.         //Debug.Log("Open");   
    25.         if(state == door_large.State.close)
    26.             Open();
    27.         else
    28.             Close();
    29.     }
    30.     //Play the Close Animation
    31.     public void OnTriggerExit()
    32.     {
    33.         //Debug.Log("Close");  
    34.         if(state == door_large.State.open)
    35.             Close();
    36.         else
    37.             Open();
    38.     }
    39.    
    40.     private void Open()
    41.     {
    42.         animation.Play("door_large_open");
    43.         state = door_large.State.open;
    44.     }
    45.     private void Close()
    46.     {
    47.         animation.Play("door_large_close");
    48.         state = door_large.State.close;
    49.     }
    50. }
    51.  
    52.  
    and it doesn't matter if the controller is tagged "player" or not.

    if some scripting-guru could help me it would be awesome.

     
  18. PrimeDerektive

    PrimeDerektive

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    Hey Schlumpf, do you ever plan on doing a construction set that includes building the exterior of a sci-fi building? There are lots of interior sci-fi constructions sets out there, and some exteriors (building packs), but very few that do both.
     
  19. Schlumpfsack

    Schlumpfsack

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    actually i am thinking of building a set for interior and exterior, but i am still in the planing phase (interior/exterior seperated for culling? texture atlas exterior and interior together etc.) + not much time at the moment, so it is only in my mind and not even on a paper.
     
  20. kenlem

    kenlem

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    Modular exterior to go with the interiors would be awesome. Yes, keep them separated and on a different texture atlas.
     
  21. mperdue

    mperdue

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    Purchased today. I'm looking forward to seeing what I can do with this set. FWIW, doors and windows work fine for me.