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  1. Location
    Camaiore, Italy
    Posts
    225
    Does it works on mobile?


  2. Posts
    225
    Actually I do not have a mobile device to test it, so I don't know


  3. Location
    Camaiore, Italy
    Posts
    225
    Can you give me some stats so I can figure out if it works on mobile?
    Can I change texture/material/shaders with Allegorithmic's?

    Thank you.


  4. Posts
    225
    Quote Originally Posted by FootprintGames View Post
    Can you give me some stats so I can figure out if it works on mobile?
    Can I change texture/material/shaders with Allegorithmic's?

    Thank you.
    In the image gallery in asset store you can see how many polygons form some prefabs, and here:
    http://forum.unity3d.com/threads/141...l=1#post969897
    there is some stats.

    Every prefab have material separate in order to allow easy changes:

    Example:

    This have:
    ceiling tileable material (one draw call)
    wall paper tileable material (one draw call)
    wood tileable material (one draw call)
    marble floor oriented material (one draw call)

    Every square tileable texture can be use without problem on tileable material.

    All prefab have one draw call for material, so you can figure out how many draw call have every prefab simply counting how many material you see.

    So you can easy change ceiling, wallpaper and wood with Allegorithmic, maybe uv marble floor can give some prolem, but you can take parquet floor (it have simple tileble uv) from room prefab (it have two version with different floor just to give and easy tileable solution) set and snap it in place of marble floor and save it like a new prefab.
    Last edited by LuxUnity; 08-12-2012 at 04:15 PM.


  5. Location
    Camaiore, Italy
    Posts
    225
    I should work really well on mobile if I use OC. I'll give it a try


  6. Posts
    225
    Interior door prefab in the next version.




    Actually asset store update not work, so I'll upload it when asset store tool will be fixed.


  7. Posts
    1,418
    Kind of hard to see from that small preview, but it looks nice.

    Are the patterns in the door part of the mesh, or part of the texture?


  8. Posts
    225
    Quote Originally Posted by wccrawford View Post
    Kind of hard to see from that small preview, but it looks nice.

    Are the patterns in the door part of the mesh, or part of the texture?
    Right click > visualize image to see the preview at 1397px 706px

    Patterns are a normal map.


  9. Posts
    1,418
    Hm, it's actually easier to see on my Mac at work, than my home Windows computer. I suspect I have my monitor set too dark.

    A normal map is great. Thanks!


  10. Posts
    225
    Manor Construction Kit 1.02 with new Interior door prefab and new hall double door is ready in asset store!


  11. Location
    Trondheim, Norway
    Posts
    26
    Just bought this asset and I must say, very nice job!! Well worth the money

    Just one question/request, are you planning to add outer walls too in the future? So one can easily add it to an outside terrain and have both inside and outside of the manor?


  12. Posts
    225
    Quote Originally Posted by Ronin-Ra View Post
    Just bought this asset and I must say, very nice job!! Well worth the money

    Just one question/request, are you planning to add outer walls too in the future? So one can easily add it to an outside terrain and have both inside and outside of the manor?
    Thanks!

    Yes, I'm studying the best and simple way to menage roof's pieces.


  13. Location
    Trondheim, Norway
    Posts
    26
    Quote Originally Posted by LuxUnity View Post
    Thanks!

    Yes, I'm studying the best and simple way to menage roof's pieces.
    Awesome! Looking forward to it

    Been playing around with it and got some more requests, feel free to ignore them, but would be awesome to have them

    Double doors on bottom, up and bottom/up hall pieces, including balconies.
    Circular rooms with stairs to go, think towers!
    Diagonal walls, which would make us able to add rooms at a diagonal angle

    A great inspiration for more interesting rooms is Updown Court in Surrey, England

    Keep up the great work
    Last edited by Ronin-Ra; 10-25-2012 at 05:48 AM.


  14. Posts
    225
    Double doors on bottom, up and bottom/up hall pieces, including balconies.
    It will soon be ready

    Circular rooms with stairs to go, think towers!
    Likely not this, certainly not soon.

    Diagonal walls, which would make us able to add rooms at a diagonal angle
    45 corners will be made after exterior and not soon. I must complete an another asset for top view game first.


  15. Location
    Trondheim, Norway
    Posts
    26
    Quote Originally Posted by LuxUnity View Post
    Double doors on bottom, up and bottom/up hall pieces, including balconies.
    It will soon be ready
    Perfect

    Quote Originally Posted by LuxUnity View Post
    Circular rooms with stairs to go, think towers!
    Likely not this, certainly not soon.
    Yeah I understand that one, but keep it in mind for the future?

    Quote Originally Posted by LuxUnity View Post
    Diagonal walls, which would make us able to add rooms at a diagonal angle
    45 corners will be made after exterior and not soon. I must complete an another asset for top view game first.
    Make sure to tell us all about that asset when it's ready, top view assets are always interesting


  16. Posts
    225
    Double doors on bottom, up and bottom/up hall pieces, including balconies.


    It is ready in asset store!


  17. Location
    Trondheim, Norway
    Posts
    26
    Quote Originally Posted by LuxUnity View Post
    Double doors on bottom, up and bottom/up hall pieces, including balconies.


    It is ready in asset store!
    Awesome! You keep impressing with your work


  18. Location
    Trondheim, Norway
    Posts
    26
    Just a suggestion. Have you tried out Allegorithmics substances? I'm using their free pack which include a very nice wallpaper substance that can be customized to tons of different looks!

    They also have brick wall, roof tiles and other neat stuff for the exterior. I've been using your interior walls, removing the ceilings and using brick wall substance to create an exterior for a mansion I'm building, and it works wonders

    And another request, if I may
    Hall wall with fireplace. Maybe a bit bigger than the ordinary room ones?
    Last edited by Ronin-Ra; 11-08-2012 at 06:09 AM.


  19. Posts
    225
    Quote Originally Posted by Ronin-Ra View Post
    Just a suggestion. Have you tried out Allegorithmics substances? I'm using their free pack which include a very nice wallpaper substance that can be customized to tons of different looks!

    They also have brick wall, roof tiles and other neat stuff for the exterior. I've been using your interior walls, removing the ceilings and using brick wall substance to create an exterior for a mansion I'm building, and it works wonders

    And another request, if I may
    Hall wall with fireplace. Maybe a bit bigger than the ordinary room ones?
    I not have tried Allegorithmics substances but your ideas look very nice; can you post one screenshot of your work?

    I'm put "bigger fireplace hall" in the to-do list.


  20. Location
    Trondheim, Norway
    Posts
    26
    Awesome!

    Here's a screenshot of the front entrance of the mansion I'm building:


    And a view from the garden in the back:


    The mansion is based on a real mansion, Whitemarsh Hall

    Looking at my images, I remembered two more pieces missing from the hall wall types:
    A hall outward corner and a hall inward corner 1x. The ones you see in my screenies are made by myself by using existing walls and combining stuff

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