Hey guys, this is a work in progress for me that I hope to make a decent game out of. I'd love to see the current opinion of it, and would like constructive criticism on how I can make it better. I only have the one level right now, just using it to get the physics right and the base functions.
The menus and such aren't prettied up yet, I just quickly coded them to serve their purposes. They will soon be updated.
Anyway, the controls are:
W,A,S,D / Arrows move. Up or spacebar jumps. Down does brake. Shift boosts. Escape pauses.
Feel free to comment on what you think. Remember, this is my first game, so it isn't amazing.
-Main menu cleaned up / added name field
-Leaderboards now level specific, never coded that for some reason
-Remade the finish screen
-Cleaned up some sloppy coding / enhanced speed
Please report any bugs!
Known Issue: Sometimes your current time will not be added when the leaderboards load, however, it is still submitted and will appear next play through.
Last edited by xKroniK13x; 11-26-2012 at 10:07 PM. Reason: Added features
Bump. Just fixed a lot of things, would love some input...
Well, it's really short.
Controls worked okay, the camera is zoomed too close in to begin with. Much of the functionality (time trials etc) seemed to work ok. This shows promise if you really go to town on levels, complexity and mechanics.
Get Tap The Duck!
iPhone & iPad - http://itunes.apple.com/gb/app/tap-t...550877678?mt=8
Android - https://play.google.com/store/apps/d....cg.taptheduck
I can't even get pass the main menu. I type in my name and press play and nothing happens?
Added level 2.
Anyone else having trouble playing?
And some screenshots.
Last edited by xKroniK13x; 06-28-2012 at 06:44 PM.
Up to 5 levels.
Added a level select button at the beginning, too.
Added some more levels. Now coding a level creator, which is coming along pretty decent.
Currently escape brings up the menu, then your mouse controls the object. Scroll wheel rotates, clicking places.
Still need to code camera movements, which should be simple, and also spawn starts and finish line. Then I need to make it save to my server, which I'm not sure yet how to pull off.
You can't really see in the video, it's too dark, but when you click which object you want, a semi-transparent model comes up of it so you know where it's at and the rotation.
Level creator beta public now!
ASDW / Arrows: Move Camera
Q / E: Scale Object
Shift + Arrows: Move Camera Faster
Click: Place object / Select / Move Object
Right Click: Remove object
Tab: Stop placing object
Scroll wheel: Rotate Object
Right Click + Scroll Wheel: Precise Rotation
Shift + Scroll Wheel: Zoom in
Seems to work pretty smoothly, report any problems!
Last edited by xKroniK13x; 07-07-2012 at 09:49 PM.
Bump... would really like some input on this, a lot of hard work has gone into both the game and editor...
That site doesn't let me play the game
It won't detect that I have the webplayer thing
Simple rigid objects, actually. For the level editor, I made a "alpha object" and made that the one you can scale and move and stuff, and then when you click it instantiates a prefabbed object and scales it to match the alpha object. A lot of ray casting and such to get mouse position, but relatively easy. I plan to add lighting and a few interactive objects, as well as an editable deathzone. And you'll be able to share your levels.
Did you play through the levels of the link above? I hope they are fun, I have about 5 more made not released yet. I was going to add the editor when i get it done and also the levels and reupload it, and then clean up all the gui...
I liked the levels but it took quite long to figure out i have to press space multiple times or hump against a wall
I think it would look much better if the platforms were a bit thicker
Tip: add 'Quit to main menu' button
Last edited by Mold; 07-09-2012 at 08:13 AM.
I can thicken up the platforms some. I agree, that could make it nicer. I also plan on making more themes other than the current textures. Ice is an option eventually as well.
I will add that to the pause menu, that's smart.
How does one create a ball that you can control with arrow keys/wasd D:
I don't know how or where to ask