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[ON SALE - 20% OFF] UniStorm Mobile - Dynamic Day & Night Weather System (Includes UniStorm Desktop)

Discussion in 'Assets and Asset Store' started by BHS, Jun 25, 2012.

  1. shwa

    shwa

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    Hi BHS,
    can you post the webplayer size of the mobile unistorm?
    thanks,
     
  2. shwa

    shwa

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    OSX webplayer is 6.93 megs.
    (simply exported the 1.8.1 mobile demo scene)

    Is there a straightforward way to optimize this to get it down to under a meg?
    (While still preserving image and sound quality?)
     
  3. BHS

    BHS

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    If you want to see what exactly is utilizing all the space for that 6.93 megs, open your Console within Unity after you have built your project. Once you have your Console Window open, right click the Console icon and click Open Editor Log. This will show you exactly what's using the what in terms of file size.

    EditorLog.png
     
  4. RagingJacob

    RagingJacob

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    Ok, so it has been months and months that I've waited Black Horizon Studio,
    to see the Mobile version of UniStorm catch up to the Standalone version.

    Why waited you ask ? Well, this must be getting old for you, but seriously,
    when are you gonna be bundling the mobile and standalone versions of UniStorm now that they are both 1.8.1?
     
  5. Justice0Juic3

    Justice0Juic3

    Joined:
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    Hi there,

    I've got a question about the Rain that is being used within the asset.
    Can it be affected by other objects, or does it go just through everything?

    Here's a simple drawing I made, about what should happen:
    Is this little "trick" implemented already?


    *The capsule object is the player-prefab. As you can see I also wrote some words on it so you may understand what everything means.
    I hope to receive an answer as soon as possible, thanks.

    Note: Ceiling should be changed to Roof, I'm sorry.
     
  6. creat327

    creat327

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    it is not working on Unity 5, the shader is a mess :(
     
  7. BHS

    BHS

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    Make sure that collisions are enabled on the rain particle effect. This will allow it to properly collide with objects and not go through them.


    Can you further explain? We are in the process of getting UniStorm fully supported with Unity 5.

    The problem is most likely the changes made to the way transparency with Unity 5.
     
  8. creat327

    creat327

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    Someone already wrote to you on the desktop version with a screenshot. It looks exactly like that on mobile: really bad.
    The sky is not blue, the clouds are weird and pixelated, and so on. It needs to update the shaders.
     
  9. creat327

    creat327

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    for instance, your skyboxblend.shader has these lines all over
    SetTexture [_FrontTex] { combine texture }
    SetTexture [_FrontTex2] { constantColor (0,0,0,[_Blend]) combine texture lerp(constant) previous }
    SetTexture [_FrontTex2] { combine previous +- primary, previous * primary }


    And Unity 5 does not support combine +-
    Any way to replace that shader quick?

    The clouds shader have similar problem.
     
  10. creat327

    creat327

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    also the skybox system doesn't seem to work at all with the new system on unity 5
     
  11. BHS

    BHS

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    Thanks for the info. We will get right on fixing this as well as making sure UniStorm Mobile is fully compatible with Untiy 5. We are working on it currently.
     
  12. Pauloxande

    Pauloxande

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    BHS Hello I have a problem in shader think so do not appear when the clouds start
     

    Attached Files:

  13. BHS

    BHS

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  14. Pauloxande

    Pauloxande

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    Thanks BHS solved my problem
     
  15. Pauloxande

    Pauloxande

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    Friend have a question, you know how I can use the asset KGFMapSystem
    when I put it turns gray without mostar nothing
     
  16. creat327

    creat327

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    any updates on unity 5 compatibility? I've seen the desktop version released but nothing about mobile version
     
  17. BHS

    BHS

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    Yes, we're working on it currently.
     
  18. creat327

    creat327

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    Hi, the update was released long ago on the standard version. How long more until it's on the mobile package?
     
  19. creat327

    creat327

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  20. nosyrbllewe

    nosyrbllewe

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    Are you ever going to update this? The standard Unistorm received several updates over the course of several months and we had our last update in February. Are you planning to wait 14 months again like it took to get us the update for February? If you don't plan on updating this asset, at least let us upgrade to the standard Unistorm.
     
  21. Tiny-Tree

    Tiny-Tree

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    he stated earlier that mobile update will be committed this week
     
  22. nosyrbllewe

    nosyrbllewe

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    Thanks. I didn't know that. Hopefully it holds true.
     
  23. BHS

    BHS

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    UniStorm Mobile 2.0, for Unity 5 has been submitted and is awaiting approval. We apologize for the delayed update. Now that things are all going to be on a similar update level, updates in the future will be much easier to manage and submit.

    The 2.0 version update for UniStorm Desktop and Mobile using Unity 4 will also be submitted soon.
     
  24. Tiny-Tree

    Tiny-Tree

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    Im worried about unistorm mobile which "have been submitted", while other product like candella have submitted after and are available today, how is it possible that mobile unistorm update is still not available ?
     
  25. MSFX

    MSFX

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    Apologies if this has been asked before but will this work with VR? Do you still get a solid 60 in Unity 5.2 with VR, wanting to target GearVR with this... ASAP! :)

    Thanks,
    Matt
     
  26. BHS

    BHS

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    It can take up to 7 business days for an asset to be accepted. However, we made a slight mistake with UniStorm Mobile and had to resubmit it yesterday. So, it's been resubmitted and shouldn't be too much longer. We will post here when it's been accepted.


    It hasn't been tested, but we will look into it and let you know.
     
  27. MSFX

    MSFX

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    Thanks, if you're not able to test soon is there someway I can get a trial to demo or something, literally need to do an APK build with VR enabled with an FPS counter..
    Thanks,
    Matt
     
  28. BHS

    BHS

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    Sorry, we don't offer a demo apk..
     
  29. BHS

    BHS

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    Hey everyone,

    We have a huge (very awesome) announcement to make regarding UniStorm Desktop and UniStorm Mobile. Be sure to keep an eye out for our announcement within the next couple of hours.
     
  30. Tiny-Tree

    Tiny-Tree

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    wish it will give me an occasion to update my review
     
  31. BHS

    BHS

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    I hope it will.
     
  32. BHS

    BHS

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    Hey everyone,

    Time for our announcement that we mentioned earlier.

    We have given it a lot of thought and have decided to officially merge UniStorm Desktop and UniStorm Mobile systems. Best of all, our price will stay as promised at $60. Both versions have been submitted, containing both UniStorm Desktop and UniStorm Mobile, and are awaiting approval. This is $120 worth of system for the same great price UniStorm has always been.

    This affects both UniStorm Desktop and UniStorm Mobile packages on the Asset Store. We will include both systems for both versions of UniStorm. As of right now, this will only affect UniStorm for Unity 5. We are currently updating UniStorm for Unity 4 users that will also include the 2.0 update. After we have done this we will also merge the two systems.

    For your convenience, we have made the two systems in two separate folders; UniStorm Desktop and UniStorm Mobile. We have renamed the UniStorm Mobile scripts with _Mobile so users know the difference between the two. Both systems work in with in the same project.

    UniStorm Mobile is now updated to version 2.0 and has been rewritten and tweaked to be as efficient as possible for mobile devices. During our mobile tests we retained a solid 60 fps on a nearly 3 generation old phone.

    This will make it much easier for updates in the future as every system will be in 1 package. Our goal is to eventually have UniStorm Desktop and UniStorm Mobile by just one system. This is also our way of giving back to the UniStorm community. We appreciate all the continued support and interest in our system over the last 3 1/2 years. We will continue to work on UniStorm and provide new updates with out charging our customers for updates, true to our word when we first started UniStorm.

    We hope everyone likes the announcement. We have a lot of new and exciting features coming to both systems so keep an eye out for our updates. Feel free to comment if you have any questions or suggestions.
     
    Last edited: Sep 25, 2015
  33. MSFX

    MSFX

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    Great announcement, ETA on delivery and availability?
     
  34. BHS

    BHS

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    Both of our updates should be available next week sometime.
     
  35. Tiny-Tree

    Tiny-Tree

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    what happened to unistorm mobile update committed 8 days ago ? possible to send it by email ?
     
  36. BHS

    BHS

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    Yes, we can do that. Send us an email at BlackHorizonStudios.help@gmail.com with your invoice number.
     
  37. Tiny-Tree

    Tiny-Tree

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    this email return a delivery failure
     
    Last edited: Sep 26, 2015
  38. BHS

    BHS

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    Hey everyone,

    Like we promised the UniStorm Desktop and UniStorm Mobile update is now live on the Asset Store. This included both versions of UniStorm (UniStorm Desktop and UniStorm Mobile) for both system for the same price and no upgrade costs. Enjoy!


    NewLogo.png

    In case you haven't heard the news, we have decided to officially merge UniStorm Desktop and UniStorm Mobile systems. Best of all, our price will stay as promised at $60. Both versions have been submitted, containing both UniStorm Desktop and UniStorm Mobile, and are awaiting approval. This is $120 worth of system for the same great price UniStorm has always been.

    This affects both UniStorm Desktop and UniStorm Mobile packages on the Asset Store. We will include both systems for both versions of UniStorm. As of right now, this will only affect UniStorm for Unity 5. We are currently updating UniStorm for Unity 4 users that will also include the 2.0 update. After we have done this we will also merge the two systems.

    For your convenience, we have made the two systems in two separate folders; UniStorm Desktop and UniStorm Mobile. We have renamed the UniStorm Mobile scripts with _Mobile so users know the difference between the two. Both systems work in with in the same project.

    UniStorm Mobile is now updated to version 2.0 and has been rewritten and tweaked to be as efficient as possible for mobile devices. During our mobile tests we retained a solid 60 fps on a nearly 3 generation old phone.

    This will make it much easier for updates in the future as every system will be in 1 package. Our goal is to eventually have UniStorm Desktop and UniStorm Mobile by just one system. This is also our way of giving back to the UniStorm community. We appreciate all the continued support and interest in our system over the last 3 1/2 years. We will continue to work on UniStorm and provide new updates with out charging our customers for updates, true to our word when we first started UniStorm.

    We hope everyone likes the announcement. We have a lot of new and exciting features coming to both systems so keep an eye out for our updates. Feel free to comment if you have any questions or suggestions.
     
  39. Tiny-Tree

    Tiny-Tree

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    It would be great if you set the demo scene for mobile to "normal " conditions.
    in your demo the player altitude is at 3020 meters, i had to rebuild the whole hierarchy to keep it at altitude 0, set the dynamic clouds shader materials like the following:
    dynamic lightcloud1: opaque Y = 68 /Transparent Y = 70
    dynamic storm cloud: opaque Y = 0 /Transparent Y = 70
    dynamic partly cloudy1: opaque Y = 70.5 /Transparent Y = 70
    dynamic partly cloudy2: opaque Y = 69 /Transparent Y = 70
    dynamic lightcloud1: opaque Y = 60 /Transparent Y = 70
    dynamic mostly cloudy1: opaque Y = 166.5 /Transparent Y = 187
     
  40. BHS

    BHS

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    You don't have to worry about the position of the system. You just need t move the whole system so the center the clouds are where you terrain is. UniStorm will handle the rest. The spawning position of UniStorm is irrelevant because everyone's scene is different. Feel free to move the UniStorm parent as needed. There's no need to adjust the individual components.
     
  41. BHS

    BHS

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    UniStorm Mobile 2.0.6 has been accepted and is now live on the Asset Store!

    Get it here:
    https://www.assetstore.unity3d.com/en/#!/content/3927

    This update includes our new highly requested Dynamic Plant Growth System, some bug fixes (the day length can now be set to under 16 without clouds fading in instantly), and a new example scene demonstrating the plant growth system.
     
  42. BHS

    BHS

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    UniStormUpdate.png

    UniStorm Mobile 2.1.2 has been submitted. This will make UniStorm Mobile equivalent to UniStorm Desktop.

    This update brings tons of improvements, the Climate Generation System, and Auto Player Setup. Here's a run down of all the new features and fixes that UniStorm Mobile 2.1.2 brings.

    Auto Player Setup:
    Auto Player Setup works by auto spawning, assigning, placing, and positioning all needed UniStorm components for custom players. It then gets the player's camera and assigns it to UniStorm with the necessary settings. Lastly, it will automatically assign all these components to UniStorm. This process takes just 1 second and saves users time from having to do it manually.

    Climate Generation:
    UniStorm's Climate Generator makes it easy to generate a realistic climate to suit your terrain/environment's needs. It works by generating realistic climates based off of real-world data. This includes Precipitation, realistic Seasonal Temperatures with seasonal averages generation, weather odds (deserts have less rain and rainforests have more), starting weather, starting season, and much more. This will all be generated according to realistic real-world data according to the specific Climate, but will be different every time. This is all done with the click of a button and UniStorm does the rest.

    There are 5 Climates to choose from Random, Rainforest, Desert, Mountainous, and Grasslands (with more to come).

    Climate Zones:
    While climate generation for a whole terrain is great, some of you have requested having controllable factors for specific areas of your terrain. This is why we are also creating a new system called Climate Zones. It will work by using trigger areas to switch climates. When your players hit these Climate Zones, it changes UniStorm's climate. So, if your terrain has a mountain section, and you'd like the climate to be Mountainous, you would simple generate a Mountainous Climate Zone for your mountains and place the zone over your mountains. When your player exits, or enters a new Climate Zone, UniStorm can then switch to it. Multiple Climate Zones can be used throughout your terrain allowing.

    Advanced UniStorm Interface:
    The new UniStorm UI allows you to see UniStorm's components such as Date, Time, Weather, Temperature, Season, and Moon Phase all with text and icons. This of course is completely optional and will simply be an additional demo that's included.

    Improved Weather and Effects:
    We have gone through and fine tuned all weather effects, fading in and out algorithms, and even tweaked the cloud shaders all to allow for better looking weather. Precipitation weather types' clouds have also been tweaked to allow for greatly improved fading in and out.

    Improved Sun and God Rays:
    We have redone the way UniStorm's sun is done allowing for greatly improved looking sun and god rays.


    New Features:
    * Alien Climate Generator - Generates a randomized alien-like climate with extreme temperatures, randomized color values, and other settings that may only be found on alien planets.
    * Added Reset Default Colors and Settings to the Editor. This will reset all of UniStorm's settings and colors to the colors we used in our demos.
    * Included advanced UniStorm UI controller from the UniStorm 2.1 Webplayer Demo
    * Added option specifically for UFPS under Auto Player Setup
    * Added Climate Zone to the Windows>UniStorm menu
    * Added UniStorm Video Tutorials to the Windows>UniStorm menu
    * Added a visual boundaries for Weather Zones and Climate Zones
    * Added the option to adjust the colors of the boundaries for Weather Zones and Climate Zones

    Fixes and Improvements:
    * Updated shaders to be compatible with Unity 5.3
    * Fixed references to UniStorm Mobile when importing the UniStorm Desktop folder independently.
    * Updated UniStorm Editor to Unity 5 API to properly detect changes made to the Editor. This was causing some issues with some settings not being saved if UniStorm was the only thing being altered in a scene.
    * Fixed Dynamic Wind from stuttering when transitioning the wind for storms. This is now done seamlessly.
    * Balanced rain transitions to better fade when switching to non-precipitation weather types.
    * Improved Dynamic Wind
    * Fixed flickering sun issue that was happening to some users
    * Fixed weird cloud rendering issue that was happening to some
    * Weather GUI controls now opens with the U key instead of the F12 key
    * Fixed an issue where the desktop was referencing the mobile mouse look instead of the desktop version
    * Removed DisableUnderWater example script from player prefabs (this is an included demo script that isn't currently used but is helpful for those who need it)
    * Fixed a minor issue with the UniStorm Basic Prefab some users were having
    * Fixed an issue where sometimes a Weather Zone wouldn't spawn after using the Windows>UniStorm menu
    * Fixed UniStorm and UniStorm Objects from spawning in arbitrary positions when using Windows>UniStorm menu. UniStorm and its tools now spawn at 0,0,0
    * Added Storm Cloud color changing to the Editor
    * Fixed rain sound not being faded for heavy snow
    * Fixed rain sound and wind weren't being faded for light snow
    * Fixed Moon shader, stars no longer appear in front of moon.
    * Improved moon shader
    * Fixed Fog not affecting clouds
    * Increased Sun Intensity by 4 in the UniStorm Editor
    * Added Twilight Color option to editor (this fixes the transition to night and morning being too dark).
    * Star brightness can now be adjusted via the star brightness color control in the Editor
    * Star shader has been rewritten allowing for non-visibly tiling stars
    * Improved sun shafts
    * Clouds are now affected by sun shafts
     
    pixxelbob likes this.
  43. BHS

    BHS

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    pixxelbob likes this.
  44. BHS

    BHS

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    Hey everyone! UniStorm 2.1.3 has been accepted and is now live!

    UniStorm 2.1.3 Release Notes

    Shader Fixes for Unity 5.3+
    This update fixes the shader issue introduced with Unity 5.3.3.1f. As well as some other much needed improvement.


    Updated UniStorm Sun
    UniStorm's Sun has been fixed and it now uses the sun created with UniStorm's Procedural Skybox. We have also added full support for Sun Shafts with the Skybox sun. This allows for shadows, specular lighting, and Sun Shafts to be accurately cast. The Sun is constant so users can roam as far as they want without limitation. The sun and its sun shafts will also remain constant. Below is Ceto being used with UniStorm. The specular lighting remains accurate, regardless of how far the player moves.

    New UniStorm Sun (2.1.3).png



    New UniStorm Editor
    We have also redid the UniStorm Editor and added tabs for each option. This allows everything to be categorized according to the current option tab that is selected. Only the options for the currently selected tab will be visible. This makes navigating much easy instead of having every option on one large list that you have to constantly scroll through.

    New Editor 2.png



    Day of the Week and Info
    We have added accurate day of the week. The day of the week is calculated automatically given the date set within the UniStorm Editor. It can be accessed by using UniStormDate.DayOfWeek. Below is the new UniStorm Info box that gives useful information regarding the current UniStorm conditions. This info box is above the option tabs.

    UniStorm Info.png


    UniStorm Desktop and Mobile Independent Import
    UniStorm Desktop and Mobile are now able to be imported independently. This has been tested and confirmed.


    Auto Player Setup v1.1 (APS)
    Auto Player Setup has been improved by adding help messages that pop up when something isn't being done right (such as trying to use the the system when particle effects are already attached to the player, using the wrong version of APS with UniStorm, and when UniStorm is not detected in the scene).
     
    Last edited: Mar 15, 2016
  45. szymonkosok

    szymonkosok

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    I have two problems with newest Unistorm and beta od Unity 5.4. First - my moon is... square. Second - I can't set date and hour. I can set whatever I want and Unistorm always starts on June 15, year 1 and 17:00.

    Edit: Wait, I can't set anything. Whatever I change (date, day length, weather), Unistorm will revert it to default when I go to play mode.

    Edit 2: Sorry, I've made mistake. It should be posted in second thread, about desktop version. I'm using desktop one.
     
    Last edited: Apr 2, 2016
  46. reocwolf

    reocwolf

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  47. BHS

    BHS

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    It should work fine. UniStorm supports custom particles, as long as the rain and rain most uses Shuriken. However, UniStorm's rain streaks use Legacy Particles.
     
  48. BHS

    BHS

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