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  1. Posts
    69

    Stereoskopix FOV2GO V2: Stereo 3D & VR for FREE! [Released]

    Version 3 Now Available! Link to new thread



    NEW - VERSION 2!! Completely updated, tons of new features, full documentation!
    Create and play Unity games in full immersive stereoscopic 3D!



    Stereoskopix FOV2GO for Unity supports nearly any kind of stereo 3D display system on desktop, web and mobile.

    * Side-by-side for FOV2GO viewers (and 3D TVs) **
    * Anaglyph (red/blue) & additional formats ***
    * Full interactive control of all stereo 3D parameters
    * Full documentation with example scenes, tutorials, prefabs
    * Includes updated iOS and Android gyroscope script for portable Virtual Reality on mobile devices
    * Flexible virtual touchpad system & 3D cursor for user input & interaction on mobile devices
    * Includes templates and instructions for making your own FOV2GO viewer for your iOS or Android phone or tablet



    FOV2GO is a hardware and software kit for the creation of immersive virtual reality experiences using smartphones, tablets and other mobile devices. Itís an emerging platform for dirt-cheap, world-class virtual reality. The smart phone in your pocket (and the tablet in your backpack) has everything it needs to become a low cost, state-of-the-art virtual reality device. All the components for creating fully immersive virtual worlds have suddenly become ubiquitous and cheap. The only thing lacking is a kit that puts all the pieces together - so we built one. We want to see virtual reality finally develop to its true potential as an artistic medium - and so we're making these tools available to artists and designers everywhere. The MxR Lab at USC is making everything you need to get started freely available: plans, instructions, links & software.

    Stereoskopix FOV2GO for Unity: now available for FREE on the Unity Asset Store!

    ** For FOV2GO information, links & downloads, visit http://diy.mxrlab.com
    *** Unity iOS and/or Unity Android required for mobile platforms. Unity Pro required for formats other than side-by-side.
    Last edited by phoberman; 01-10-2013 at 05:38 PM.


  2. Posts
    69
    just uploaded 2.0.3 update - new scripts for automatic device selection on android & ios, new viewer templates, bug fixes, updated docs.


  3. Posts
    69
    2.0.4 update - added settings for Hasbro my3D viewer.



  4. Posts
    69
    2.0.5 update live - new templates for Holga 3D viewers, new 3D camera prefabs, updated docs.


  5. Posts
    707
    is possible to make the 3D optional to turn on and off by the player


  6. Posts
    904
    would be cool if this had a horizontal interlaced option (for Zalman 3d displays / LG passive polarized 3d displays)


  7. Posts
    7
    Hi,

    Fantastic plug in. Forward and Vertex Lit are ok, but Deferred Lighting is not working . Workaround ???

    thz
    Nikola
    Last edited by Smajky; 08-10-2012 at 09:10 AM.


  8. Posts
    69
    @yuriythebest:

    Actually there is an option for interlaced displays, it just didn't make it into the documentation - just load one of the anaglyph sample scenes, select the camera, and (in the inspector for S3d Camera) change Stereo Format in the inspector to Interlace - set Rows to the desired number, click the Update button and you're good to go. (Currently, it may not be all that practical, because in fact the number of rows should always be = to Screen.height & should update when the screen size changes. Will fix in next update).

    @cynel:

    Easiest way to do that is to write a script that toggles Interaxial to 0. Or have it set Camera Order to Left_Only or Right_Only.

    @Smajky:

    You're right, if you change the Player Settings rendering path to "Deferred Lighting" it breaks the 3D camera. However, if you leave the Player Settings rendering path set to "Forward", and instead change the setting on each individual camera from "Use Player Settings" to "Deferred Lighting", the 3D effect works perfectly (along with cast shadows, etc). So maybe this could be a possible workaround. Not sure why one method works and the other doesn't (they should come out exactly the same), but in any case it's probably something about to the shader and render textures being used for anaglyph mode. I'll see if I can figure out a way to fix it. Meanwhile, hopefully you can use this workaround.

    best, pH


  9. Posts
    7
    Thank you very much, I will get back with some results.

    Nikola


  10. Posts
    707
    Quote Originally Posted by phoberman View Post
    @yuriythebest:

    Actually there is an option for interlaced displays, it just didn't make it into the documentation - just load one of the anaglyph sample scenes, select the camera, and (in the inspector for S3d Camera) change Stereo Format in the inspector to Interlace - set Rows to the desired number, click the Update button and you're good to go. (Currently, it may not be all that practical, because in fact the number of rows should always be = to Screen.height & should update when the screen size changes. Will fix in next update).

    @cynel:

    Easiest way to do that is to write a script that toggles Interaxial to 0. Or have it set Camera Order to Left_Only or Right_Only.

    @Smajky:

    You're right, if you change the Player Settings rendering path to "Deferred Lighting" it breaks the 3D camera. However, if you leave the Player Settings rendering path set to "Forward", and instead change the setting on each individual camera from "Use Player Settings" to "Deferred Lighting", the 3D effect works perfectly (along with cast shadows, etc). So maybe this could be a possible workaround. Not sure why one method works and the other doesn't (they should come out exactly the same), but in any case it's probably something about to the shader and render textures being used for anaglyph mode. I'll see if I can figure out a way to fix it. Meanwhile, hopefully you can use this workaround.

    best, pH
    well in new to unity so i dont know anything about scripting


  11. Posts
    7
    This is Vertex Lit, I am doing heavy post process with lots of supporting lights so I need Deffered



  12. Posts
    707


  13. Posts
    2
    Hi all,
    I'm new to FOV2GO. I've just dowloaded the package and having a look on it.
    I have a really practical question: on the asset store description I read that this package is compatible with 3DTVs, but a brief look at the examples doesn't give me any clue on this possibility. It seems to me that it always needs the "hardware part". Hope I'm wrong.
    I would need to go out on a normal passive 3D TV (like the LG DM2780D-PZ for example).

    Can you redirect me to some documentation/contact to understand how I can use this package in order to go out on a 3D TV?
    Thanks!!


  14. Posts
    2
    Quote Originally Posted by matteoromagnoli View Post
    Hi all,
    I'm new to FOV2GO. I've just dowloaded the package and having a look on it.
    I have a really practical question: on the asset store description I read that this package is compatible with 3DTVs, but a brief look at the examples doesn't give me any clue on this possibility. It seems to me that it always needs the "hardware part". Hope I'm wrong.
    I would need to go out on a normal passive 3D TV (like the LG DM2780D-PZ for example).

    Can you redirect me to some documentation/contact to understand how I can use this package in order to go out on a 3D TV?
    Thanks!!
    Please don't consider my previous post, I found the documentation, but I still don't understand wich Stereo Format I have to choose in order to use passive 3D TV like the one I wrote on my previous post.


  15. Posts
    707
    its either side by side or over and under


  16. Posts
    250
    Ok this is obviously going to be a big thing if you get enough developers to support games especially made for it. You have at least a $500 vouch from me at any time, not much but thats how much I'd pay for a license and etc when it becomes properly established. With that said I'd pay a lot more just to support it.

    Amaazing work


  17. Posts
    707
    can this be unity 4.0 open beta compatible


  18. Posts
    328
    will this work on 3d tablets?


  19. Posts
    1
    It doesn't suitable for publishing on a large display device, for example, some application of high quality and performance applications. Otherwise, Play Station or other hosts would be nothing.

    However, stereo 3D is the direction of the future, you are leading the course for us. Thanks, brother.

    Lu Man Man Qi Xiu Yuan , Wu Jiang Shang Xia Er Qiu Suo.

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