Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Unity 4 Details

Discussion in 'General Discussion' started by MattCarr, Jun 18, 2012.

  1. MattCarr

    MattCarr

    Joined:
    Jul 5, 2009
    Posts:
    339
    Details Page (Click here for basic details page if you have problems loading)

    Announcement Thread

    Introducing Unity 4 video


    Features

    • Mecanim animation system
    • DirectX 11 support
    • Linux deployment
    • Shuriken particle system supports external forces, bent normals and automatic culling
    • 3D texture support
    • Navigation: dynamic obstacles and avoidance priority
    • Major optimizations in UnityGUI performance and memory usage
    • Dynamic fonts on all platforms with HTML-like markup
    • Remote Unity Web Player debugging
    • New Project Window workflows
    • Iterative lightmap baking
    • Refined component-based workflows
    • Extensible inspectors for custom classes
    • Improved Cubemap import pipeline
    • Geometry data improvements for huge memory and performance savings
    • Meshes can be constructed from non-triangle geometry - render points lines efficiently
    • Search, live preview and buy Asset Store assets from the Project Window
    • Shadows support on mobile

    Preorder Details on Store Page

    Unity Press Release
    Gamasutra Article
    Develop Article
    Gamesindustry.biz Article

    DX11 Demo (Click to see large version)




    Mecanim (Click to see large version)




    Project Browser and Add Component System (Click to see large version)




    Mobile Shadows (Click to see large version)
     
    Last edited: Jun 19, 2012
  2. UNITY3D_TEAM

    UNITY3D_TEAM

    Joined:
    Apr 23, 2012
    Posts:
    720
    when is 4.0 releasing?
     
  3. MattCarr

    MattCarr

    Joined:
    Jul 5, 2009
    Posts:
    339
    Sometime after or around Unite in August I suppose.
     
  4. fallingbrickwork

    fallingbrickwork

    Joined:
    Mar 16, 2009
    Posts:
    1,072
    No mention of a 64bit editor, or is this to just be expected?!
     
  5. n0mad

    n0mad

    Joined:
    Jan 27, 2009
    Posts:
    3,732
    Ok I'll be the first to jump the gun I guess :p

    ... ?

    ?

    Reminder :

    http://unity3d.com/company/news/unity-unveils-3rd-generation-platform-press.html

     
    Last edited: Jun 21, 2012
  6. janpec

    janpec

    Joined:
    Jul 16, 2010
    Posts:
    3,520
    Wait does that means Linux support?

    Sounds great.
     
    Last edited by a moderator: Jun 18, 2012
  7. n0mad

    n0mad

    Joined:
    Jan 27, 2009
    Posts:
    3,732
    what explanation?


    That the current UnityGUI would get an additional push (in the range of 2-10 times as fast) has been mentioned some time ago to perform better.

    This does not impact the new system basing on the informations back then as for 64bit editor: since 3.5 umbra and beast are 64bit removing the need for a 64bit editor seriously as those were the two common reasons for it to fail outside the build pipeline problems (which I hope will be addressed in one or the other form and don't doubt that this will be the case with the push for tripple A which simply needs to be able to handle 10-30gb projects)
     
    Last edited: Jun 18, 2012
  8. kenlem

    kenlem

    Joined:
    Oct 16, 2008
    Posts:
    1,630
    Man, Unity better have one hell of a special for upgrade pricing on Pro and mobiles or I'm going to just use free and basic.
     
  9. maxfax2009

    maxfax2009

    Joined:
    Feb 4, 2009
    Posts:
    410
    no

    Texture streaming
    We’ve been working on a texture streaming solution. Unity will load the textures at the necessary resolution just before it needs it. You have a texture memory budget which Unity will fill with the most important textures necessary. Unity automatically analyzes your scene but you can also manually specify the needed textures resolutions at specific locations in your game.
    This means you can have more textures at a higher resolution, especially on mobile devices and consoles. Unity automatically analyzes your scene to allow for prefetching of textures. Even on iOS we’re able to stream textures in the background at 60FPS.

    SAD face :(
     
  10. MattCarr

    MattCarr

    Joined:
    Jul 5, 2009
    Posts:
    339
    Considering the Gamasutra article says "A release date for Unity 4 has not been set, though interested developers can pre-order it here." and links to the store page, I'd say there's a chance that the press release/info they received said preordering would be available there and it's just not setup yet. If so then we'll probably see pricing soon enough when the Unity site is updated.
     
    Last edited by a moderator: Jun 18, 2012
  11. kenlem

    kenlem

    Joined:
    Oct 16, 2008
    Posts:
    1,630
    In the past, they have pretty good pricing for upgrades. I'm a little grumpy at not getting a GUI in 3 and would like a better deal this time around. Probably won't happen so I'd better get over it and get back to work.
     
  12. Morning

    Morning

    Joined:
    Feb 4, 2012
    Posts:
    1,141
    I don't like this, sounds intrusive. I like how asset store is a separate window that stays separate if I don't use it.
     
  13. Metron

    Metron

    Joined:
    Aug 24, 2009
    Posts:
    1,137
    Sooo... features that we awaited in 3.5 are now in 4.0... this means that I have to lay down some more more to get improvements to realize my project... since I also purchase the Unity Pro version of Unity for my graphic artist, this means twice the money...

    Well... let's see... I'm surely think twice before spending another $1500 for licenses to Unity...
     
  14. MattCarr

    MattCarr

    Joined:
    Jul 5, 2009
    Posts:
    339
    I haven't used Unity's GUI system for years in anything beyond prototypes so it's not something that bothers me, but it does suck that it was originally slated for 3.X. These things happen though.

    I'm pretty excited about a bunch of these features. All the rendering stuff is great. DirectX 11, 3D texture support, etc will allow me to do some really cool stuff in Advanced Surface Shaders.

    I'm also glad they're adding dynamic obstacles to the pathfinding because I think it's pretty useless in it's current state.
     
  15. AdmiralAckbar

    AdmiralAckbar

    Joined:
    Jan 14, 2010
    Posts:
    208
    Guys, while we don't want to not give you answers to your questions, this article was published earlier then it was supposed to be. For this reason I have had to remove details about the release from this thread and close it for now. The press release will go live in a couple of hours and we'll be able to respond to any and all concerns you guys have then.

    Sorry for the confusion.
     
  16. antenna-tree

    antenna-tree

    Joined:
    Oct 30, 2005
    Posts:
    5,324
    Ok, it's official ;-)
     
  17. MattCarr

    MattCarr

    Joined:
    Jul 5, 2009
    Posts:
    339
    Ah, didn't need to make that second thread then :). Didn't realise this one would be brought back. Sorry about the early post, didn't know the Gamasutra news was early ;).
     
  18. David-Helgason

    David-Helgason

    Moderator

    Joined:
    Mar 29, 2005
    Posts:
    1,104
    @MattCarr: no hard feelings, you couldn't know that you hit in the middle of a time wormhole :)
     
  19. dead1ock

    dead1ock

    Joined:
    Jan 4, 2011
    Posts:
    31
    Yay
     
  20. VeraxOdium

    VeraxOdium

    Joined:
    Jul 2, 2011
    Posts:
    233
    The conspiracy is now complete :) They did what we feared they were doing.
     
  21. MattCarr

    MattCarr

    Joined:
    Jul 5, 2009
    Posts:
    339
    I'd always heard that when you escape a time wormhole you come out as a Beta user of future software, right?... :)
     
  22. janpec

    janpec

    Joined:
    Jul 16, 2010
    Posts:
    3,520
    I dont know if i can ask it again, but i will becouse i am little confused and excited: Will Unity 4 have Linux support?
     
  23. Graham-Dunnett

    Graham-Dunnett

    Administrator

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    Ubuntu Desktop support, yes. ;-)
     
  24. dead1ock

    dead1ock

    Joined:
    Jan 4, 2011
    Posts:
    31
    Does this include the editor or is this only for deployment?
     
  25. antenna-tree

    antenna-tree

    Joined:
    Oct 30, 2005
    Posts:
    5,324
    Yes, Unity 4 will have Linux support for desktop. This is only for builds and not the Editor.
     
  26. spinaljack

    spinaljack

    Joined:
    Mar 18, 2010
    Posts:
    992
    Damn, I was expecting more updates for unity 3 before they released unity 4
     
  27. maxfax2009

    maxfax2009

    Joined:
    Feb 4, 2009
    Posts:
    410
    Unity Pro $850.00 and iOS Pro $850.00 going have to say no this time around :(

    Subtotal: $1,700.00


    PLUS THIS PAGE IS NOT WORKING

    http://unity3d.com/?unity4
     
  28. mt4

    mt4

    Joined:
    Sep 15, 2011
    Posts:
    26
  29. kenlem

    kenlem

    Joined:
    Oct 16, 2008
    Posts:
    1,630
    Subtotal: $1,700.00

    Where did you get upgrade pricing? I don't see it on the store yet?

    If those are the upgrade prices, I'm going to make due with Free and Basic mobile license.
     
  30. SevenBits

    SevenBits

    Joined:
    Dec 26, 2011
    Posts:
    1,953
    This is fantastic news!!

    Will it work on other distros as well, like Mint or Fedora? I personally run a copy of Linux Mint 13, and find it superior to Ubuntu... Editor support isn't really necessary at this point anyway, just export...

    Yeah! Now I won't need wine anymore!
     
  31. kenlem

    kenlem

    Joined:
    Oct 16, 2008
    Posts:
    1,630
    Just found upgrade pricing.

     
  32. maxfax2009

    maxfax2009

    Joined:
    Feb 4, 2009
    Posts:
    410
    I log in into the store


    SO Subtotal: $1,700.00 + VAT :(
     
  33. Graham-Dunnett

    Graham-Dunnett

    Administrator

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    Usual web-site-hammering problems... The IT guys are on it.
     
  34. Tanel

    Tanel

    Joined:
    Aug 31, 2011
    Posts:
    508
    So, what I'm wondering is, if I go Unity 4 free will my current iOS and Android licenses become useless (the free giveaway ones)?
     
  35. SevenBits

    SevenBits

    Joined:
    Dec 26, 2011
    Posts:
    1,953
    I'll have to run Unity 4 on my PC and move 3 onto my Mac, as I have an iOS license and can't afford to upgrade!
     
  36. SevenBits

    SevenBits

    Joined:
    Dec 26, 2011
    Posts:
    1,953
    Yes. See my post above.
     
  37. lion-gv

    lion-gv

    Joined:
    Nov 12, 2007
    Posts:
    118
  38. kenlem

    kenlem

    Joined:
    Oct 16, 2008
    Posts:
    1,630
    That looks to be the case, except the upgrade price to basic should be $250 each for those.
     
  39. GiusCo

    GiusCo

    Joined:
    Aug 1, 2009
    Posts:
    405
    First said: Congratulations to UT !!
     
  40. lmbarns

    lmbarns

    Joined:
    Jul 14, 2011
    Posts:
    1,628
    Good stuff, I used to think, "What's linux" but then I saw more Linux users bought the "humble bundles" than Mac gamers, while PC sold the most, but the Linux users willingly paid(donated) 50% more than people on either of the other platforms.
     
  41. Chaoss

    Chaoss

    Joined:
    Jul 8, 2011
    Posts:
    327
    The funny thing is I came onto the Unity forums to ask about Unity 4.


    I am REALLY REALLY REALLY liking the Character animations and the ability to buy animations from the asset store. Coming from someone who has not the resources nor skills required to create good quality animations. I also really like the fact that they are focusing on AAA creation as well as mobile. DX11 is really great and Linux support is something I didn't expect but definitely want.

    I would like to see more details on some of the other features but I'm sure I can wait.

    I would like to know, how do these animations 'work' in terms of rigging them to our characters? Do we get given a skeleton we can rig our characters too? or does Unity dynamically apply the animations to our skeletons? (is that even possible yet?)
     
    Last edited: Jun 18, 2012
  42. Tanel

    Tanel

    Joined:
    Aug 31, 2011
    Posts:
    508
    Clever move :p.
     
  43. SevenBits

    SevenBits

    Joined:
    Dec 26, 2011
    Posts:
    1,953
    Same for me. I also feel the same about the animations: I simply don't have time to create anything really good.
     
  44. monark

    monark

    Joined:
    May 2, 2008
    Posts:
    1,598
    This is good news
    But seriously still no new GUI?
     
  45. Dan Fury

    Dan Fury

    Joined:
    Jul 18, 2010
    Posts:
    158


    I hope they add a reduced early adopter percentage...
     
  46. MattCarr

    MattCarr

    Joined:
    Jul 5, 2009
    Posts:
    339
    Yeah that's pretty steep.

    Tweet from Unity suggests prices will go up after pre-order:

     
  47. byerdelen

    byerdelen

    Joined:
    Mar 27, 2010
    Posts:
    68
    I just saw that I need to pay 1700$ more to upgrade my IOS pro, Unity Pro licenses that I already paid 3000$. Instead of one feature, I am not interested with others at all because I develop for mobile. Is this a kind of punishment that I bought my licenses last year and now I need to pay 1700$ more? I am happy that I haven't bought Android Pro add-on yet. Now I am thinking that I had to wait before buying. You were expecting 400$ or so to upgrade before per license and it was logical. Please charge something reasonable.
     
  48. echtolion

    echtolion

    Joined:
    Jun 16, 2011
    Posts:
    140
    I didn't want a faster GUI, I wanted a better GUI, something like ngui :(
     
  49. J_P_

    J_P_

    Joined:
    Jan 9, 2010
    Posts:
    1,027
    How's this compare with the Unity2 to Unity3 upgrade prices?
     
  50. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    This plus shadows for mobile or I'm not upgrading. Quite simple.