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7DFPS - Armed Dangerous: Opposing Thumbs

Discussion in 'Made With Unity' started by Tinus, Jun 16, 2012.

  1. Tinus

    Tinus

    Joined:
    Apr 6, 2009
    Posts:
    437
    Over the last week my friend Robin and me created a first person shooter game in seven days, participating in the 7DFPS challenge. It was close, but we made it just in the nick of time! Our game is called Armed Dangerous: Opposing Thumbs, and we’re quite happy with it.



    In Armed Dangerous you play a robot defending his lovely Data Cube. Build a fort, kill the oncoming drones, and defend the Data Cube at all costs. The game is player cooperatively with a friend beside you. The trick is that you both control the same character, a robot, and you have to really work together to win.

    One player controls the left arm, the other controls the right arm. Both players can run, look and jetpack at will. All this means you have to coordinate, otherwise you’ll just stumble around and not get anything done.

    You can grab things, you have guns, and bad guys want to kill your Data Cube. Stop them no matter what!



    Here’s some of our influences:

    Jeckyl Hyde
    Trespasser
    Enviro Bear 2000

    Tools used:

    Unity, Visual Studio, Blender, Photoshop.

    You can check our dev-blogs and download a playable version on the 7DFPS project page, although the website seems to be down right now. Direct link for windows version:

    http://www.ramjetanvil.com/games/armed_and_dangerous/Armed_And_Dangerous.zip

    This first version is very rough, only available for Windows, and only playble with two Xbox 360 controllers. We will be updating with more builds and better support for platforms and input devices though.

    Stay tuned, and let us know what you think!
     
  2. Ratchet

    Ratchet

    Joined:
    Apr 8, 2009
    Posts:
    46
    Cool design :)

    You should make the robot noise lot more subtle, or only during some movement type, not a ll the time ;
    it's like hearing some continuous disturbing non cool noise.
    The weapons could fire laser beams or ahve lot more visual effects colored like the basic robot colors, same thing for impacts of firing that could be lot more visual and appealing ?

    The manipulation of blocks seems slow , the robot could have lot more power to manipulate them, fofr the player to quickly build a defense without loosing too much time.

    The ennemies could be animated ? some robots similar to the player with arms etc ...

    Anyway good work for a 7 Days FPS :) !
     
  3. Tinus

    Tinus

    Joined:
    Apr 6, 2009
    Posts:
    437
    @Ratchet: Thanks for the compliments, and thanks for the feedback. Most or all of those items are on the todo list, but unfortunately we had to cut them due to the time constraints.

    We're working on updated versions with more features and much more polish, so look forward to that in the near future. :)
     
  4. Tinus

    Tinus

    Joined:
    Apr 6, 2009
    Posts:
    437


    I spent the weekend integrating the Razer Hydra motion controllers into our 7DFPS game. Where before you had to clumsily have to use gamepad controls, you can now control the arms and hands freely! It's still very early days, but it already feels promising.

    I'll probably polish the code up and make it available here at some point. More games need to use this thing. :)
     
    Last edited: Jun 25, 2012