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  1. Location
    Los Angeles, CA
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    1,145

    Unity Asset Store commission- apply 25% toward Unity Pro license?

    So I'm watching my tool sell fairly well (hooray!) on the Asset Store (thanks Unity for featuring it on the front page!!).

    I'm also a little sad watching a full 30% go away- that number grows quickly. It got me thinking- what if we, as sellers, could apply 25% of that commission taken, toward Unity Pro licenses?

    I think it would be a great way to encourage even more active selling, and also give back to the devs who are making assets that really add to the power of Unity.

    For example, lets say I sell $3000 (gross profit) worth. At 70/30, that means I get $2100, and Unity gets $900. If I could apply 25% of the 900 (about $200) toward a Pro License- that would be great!

    Just a thought
    Custom Tools for Unity 3D:
    ProBuilder: BSP-Style Build, Edit, Texture, and More, Right in Unity 3D
    ProGrids: Professional Grids+Snapping for Unity 3D
    QuickEdit: Edit any mesh, right in Unity 3D!
    QuickDecals: Bring your game alive in no time!


  2. Location
    USA
    Posts
    3,100
    Sounds alright, but really nothing in it from Unity's perspective? You're asking them to give you more money.
    - ImaginaryHuman -

    NEW Mouse Path Animator - Mouse movement recording/playback - only $15!
    NEW Animated Dissolves for Shader Forge - Starting at $10!
    NEW Refract2D - Realtime refractions, reflections, image-based lighting, image distortions - ON SALE $25!
    Also Gradient Shader Pack - Realtime-generated animatable gradients - $20.
    Also Shader Wizard - CG Shader Generator including photoshop-style multi-texturing - $20.
    Also Texture Helper - procedural texture/pixmap-handling scripts - $10.


  3. Location
    Los Angeles, CA
    Posts
    1,145
    I make a poor salesman, that is all. Here's a better pitch:

    Unity is great, but it is AMAZING due to the community that keeps making it better. What they get in return for offering this incentive, is an even more dedicated and energized community- which in turn means more $$$ for Unity, and more features they can boast.

    To explain: Without the extensions, tools, add ons, etc, that community members keep making, on their own time&dime, Unity would have much less to offer. Things like Strumpy Shader Editor, Vectrosity, 2D Toolkit, Game Draw, NGUI- these are all absolutely amazing additions that zero other game engine can claim. And all thanks to these awesome folks who created them, with all the risk on themselves.

    So, how about giving back a little extra to developers? Encourage more great work by allowing them to purchase Pro licences, at a slight discount. 25% of the 30% cut is only 7 cents per dollar, and they don't actually pay it out as cash lost- it's just a discount on software. We aren't talking actual losses (ie, physical goods).

    Bottom line is, this would be a great help to small (read: just me) developers like myself and many others, and (I honestly believe) lead to increased sales and support for Unity, both licenses and Asset Store sales.
    Custom Tools for Unity 3D:
    ProBuilder: BSP-Style Build, Edit, Texture, and More, Right in Unity 3D
    ProGrids: Professional Grids+Snapping for Unity 3D
    QuickEdit: Edit any mesh, right in Unity 3D!
    QuickDecals: Bring your game alive in no time!


  4. Location
    Cheonan, S. Korea
    Posts
    1,635
    If I make 2k from the asset store, unity can have their 30% (much smaller than turbo squid and others) and I will thanks them for making the asset store and use my profits to buy the pro version. But I am a capitalist, so maybe that's just my view.
    Laying down the framework for my new game project now.


  5. Location
    France
    Posts
    181
    Quote Originally Posted by yahodahan View Post
    So, how about giving back a little extra to developers? Encourage more great work by allowing them to purchase Pro licences, at a slight discount. 25% of the 30% cut is only 7 cents per dollar, and they don't actually pay it out as cash lost- it's just a discount on software. We aren't talking actual losses (ie, physical goods).
    Just to mention it : Unity already done something similar encouraging iOS pro and Andro´d pro buying by giving free licences of the non pro versions. This was an oportunity for us to get inside the iOS and Andro´d market.
    I don't know Unity plans for pro licence but i know they already encourage developpers to go to more markets, helping professionalisation.


  6. Location
    USA
    Posts
    558
    I had a similar idea but instead of 25%, you choose how much get's put towards the Pro license and how much is sent to you as income.
    YounGen Tech Website
    Projects Page (Facebook)
    - For random updates on my various projects
    Asset Store Page - All of my Asset Store packages


  7. Location
    Gold Coast, Australia
    Posts
    3,593
    Quote Originally Posted by yahodahan View Post
    ...Strumpy Shader Editor, Vectrosity, 2D Toolkit, Game Draw, NGUI...
    Are any of those people even remotely interested in the idea?


  8. Location
    Top of the Leaderboard
    Posts
    285
    Are any of those people even remotely interested in the idea?
    I'd be willing to bet a Unity Pro license, they all have Pro licenses. Most big devs even just on the asset store have pro.


  9. Location
    Los Angeles, CA
    Posts
    1,145
    Quote Originally Posted by NPSF3000 View Post
    Are any of those people even remotely interested in the idea?
    I'm not sure if they are, I don't mean to speak for anyone. The idea was to point out a few major players who have really helped build Unity up.

    Honestly, at even a very small amount, (single cents on the dollar), this would be very generous and beneficial for Unity and the devs. Looking at the numbers again- if they allowed just 10% of their commission (not gross income) to be used towards a Pro Licence, that would be a major boon for small developers and cost them next to nothing.

    For a fellow like myself, and I suspect many others, every little bit really helps.
    Custom Tools for Unity 3D:
    ProBuilder: BSP-Style Build, Edit, Texture, and More, Right in Unity 3D
    ProGrids: Professional Grids+Snapping for Unity 3D
    QuickEdit: Edit any mesh, right in Unity 3D!
    QuickDecals: Bring your game alive in no time!

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