how did you go a about creating the levels? they look very natural and organic. modeling tool? something like Ragespline?
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Really guys, get over it. Everyone these days wants a MMO not single player. I know we should start out small but times have changed. Anymore in the game industry no matter how small or large you have to go big or go home!
Wow, forma.8 just got featured on Toucharcade homepage!
I am in LA at E3 right now, if someone is there and wants to try the game, we're in booth OFMR4101 in the West Hall, just near the big Microsoft booth. Just drop by and ask about Mauro Fanelli.
Hi guys! First two movies of forma.8 online form E3!
We'll try to have an official trailer online soon!
Every feedback is appeciated!
Ok, we are not dead!
We worked on the project after E3, with the feedback we received we changed a lot of things and improved our tech a lot. We'll share a lot more information about the project from now on, and we'll an official trailer soon (I promise! This time for real! ).
First, an advice for anyone using RageSpline on iOS: after extensive testing, we replaced the RageSpline basic shader with our own. All RageSplines are alpha blended, so on iOS if you use a lot of them covering all the screen, like us for our level, you'll have HUGE overdraw.
We now use an opaque shader for all the spline that don't need to be transparent or semi transparent. Yes, you give up on the 'free' antialiasing, but on iOS is better to enable true antialiasing on all the scene, the PowerVR is that good at doing AA.
A new screens on iPad 3, WIP but with AA8X enabled, full retina display, 60fps.
Just open it at full resolution, I'll share some more complex scene later.
We gave up on AA only on iPad 1 to have the 60fps.
Some more screeshots, taken by Andrea, our graphic designer and co-game designer. Lots of redesigned and improved stuff, everything is a lot more visually coherent, and we have some nasty, NASTY enemies...
dark and mysterious conduits
Doors and locks
Dangerous foes and energy sources
Caves and shields
puzzles and annoying jumping creatures
Big gear wheels and bombs
If you are interested, out tigsource devlogs:
More hi resolution screenshots coming soon...
Some new update: we have finalized our save system, finalized some of the enemies models in our demo and we have a couple of new screenshots to share!
A new friend...
...lots of nasty and bugging new friends!!
Final design for our SuperFlower. Think of it as a Zelda heart container or a Metroid Energy tank: it boosts your total energy. And the plants is fully interactive and phisics driven.
Last, we are the third more popular game on SlideDB!
Hi guys, big news coming soon!
Meanwhile, a work in progress audio track for soundtrack of forma.8 from our music guru & sound designer, Simone Fougnier:
Hope you enjoy it!
Those color choices are fantastic ... Bravo.
and yes, Another World / Flashback were the first words that came to my mind when I first saw the screens
forma.8 is in the top 50 app for the app of the year prize on SlideDB!
We are thrilled, and flattened!
first awsome art simple things is the best!
second gameplay and control awsome.
best wish of luck u earn it guys
Thank you very much!
We are working day and night to have something more ready to show (and to submit for PAX indie... ).
BTW: been to Istanbul last year, loved it!
And finally, we have the first forma.8 trailer online!
Hope you enjoy it!
Also, we launched our new website, check it out!
Aaaaand... 4th position in the top 5 for forma.8 in the Player's Choice selection of the App of the Year on SlideDB!
We're flattened, it's the first official contest we are in, and the first top 5 for forma.8!
A little update, after a ton of time.
We are working hard on the game and finally we have set up a little office to work together on forma.8 (and our other project Futuridium) full time. Everything is going great, and we have now all the basic gameplay elements in place and fully functional. All the power ups and the different attacks are in place and working, we have a full autosave system, with different save slots, and a full in game map, with automapping. The game is really big, a lot bigger than we anticipated, and a map is a given.
And now, a new gameplay video, form the first area of the game, thanks to the preview done by Alex Kunzelmann on Alex's Mobile Game Reviews.
And a couple of new screenshots from the game:
Again, thanks for following forma.8! We hope to share a lot more with the community in the future...
Congratulations on your success so far. The game is looking very good and interesting.
Working on a game. It's still all default unity objects