The goal for this game
So I've been starting on a simple game, my first to be exact. It's main purpose is to learn some programming. When i started this project I had no knowledge on programming at all. So don't expect too much!
Some of the game's (planned) features:
- Sandbox voxel world
- First Person perspective
- Skills & Attributes
- Advanced, physics based combat
- Lots of weapons and tools
- Crafting and deep technology tree
- Resource Gathering ( ores, wood, food, etc. )
- Animals, hostile or passive. Certain actions can make certain animals behave aggressively towards you
Anyway, A little while ago I uploaded a video of the first build (very early alpha). This video shows the basic workings of the game such as basic character customization, character skills & stats, inventory and an item system. Note that the objects and models shown are just temporary placeholders. I will make some better models later, for now I just want the game mechanics to work.
Update 1 - Basic Mechanics
Update 2 - Inventory & Player Stats
Update 3 - Crafting
Update 4 - GUI Reworked
Update 5 - Cooking
Update 6 - Voxel terrain & Item serialisation
Please tell me what you think! Also if you like to see progress in this project, don't forget to subscribe!
Also, I still need a name for it, any ideas?
Edit: the game is going to be medieval-style, so castles and swords and like that. I hope to make the combat similar to Mount & blade