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Lizard character looking for critiques

Discussion in 'Formats & External Tools' started by CrossGuard-Games, May 20, 2012.

  1. CrossGuard-Games

    CrossGuard-Games

    Joined:
    Jan 12, 2010
    Posts:
    226
    Hey all, so this is really more of a blender project than a game project, hence me posting in the external tools area. Anyhow, I've been looking for some input on this new character of mine, I've just about finished the modeling and I'm working on the texturing and normal maps. I'd love to know what everyone thinks, thanks :)
     

    Attached Files:

    Last edited: May 20, 2012
  2. Lei

    Lei

    Joined:
    Sep 30, 2011
    Posts:
    56
    very good job.
    i suggest add some skin patten, color variation, maybe tattoo, bring story and meaning to him.
     
  3. UnlimitedEdition

    UnlimitedEdition

    Joined:
    Feb 27, 2012
    Posts:
    287
    Maybe a black pupil in his eye for realism otherwise looks good.
     
  4. OmniverseProduct

    OmniverseProduct

    Joined:
    Feb 26, 2012
    Posts:
    1,568
    If it is a lizard, where are the scales?
     
  5. CrossGuard-Games

    CrossGuard-Games

    Joined:
    Jan 12, 2010
    Posts:
    226
    Thanks for the feedback :D Yeah the texture still needs some work, skin patterns and scales are in the work, so are pupils, I'll keep you guys posted.
     
  6. CrossGuard-Games

    CrossGuard-Games

    Joined:
    Jan 12, 2010
    Posts:
    226
    Hey I've ran into a problem, perhaps someone can enlighten me. My lizards pupils are too pixely, I could come up with a separate UV layout for the eyeballs, but that's another texture and i'm trying to keep everything to a minimum. any suggestions?
     

    Attached Files:

  7. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
    Posts:
    5,816
    This.

    Some nice normal mapped scales could give him some depth.
    Right now he looks more like a smooth grasshopper who just doesn't have his bowling hat.