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  1. Location
    Placerville CA
    Posts
    216

    Lizard character looking for critiques

    Hey all, so this is really more of a blender project than a game project, hence me posting in the external tools area. Anyhow, I've been looking for some input on this new character of mine, I've just about finished the modeling and I'm working on the texturing and normal maps. I'd love to know what everyone thinks, thanks
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    Last edited by wesleyborthwick; 05-19-2012 at 04:34 PM.

  2. Lei Lei is offline

    Posts
    27
    very good job.
    i suggest add some skin patten, color variation, maybe tattoo, bring story and meaning to him.


  3. Location
    Top of the Leaderboard
    Posts
    285
    Maybe a black pupil in his eye for realism otherwise looks good.


  4. Location
    Rapid City, SD, USA
    Posts
    1,569
    If it is a lizard, where are the scales?


  5. Location
    Placerville CA
    Posts
    216
    Thanks for the feedback Yeah the texture still needs some work, skin patterns and scales are in the work, so are pupils, I'll keep you guys posted.


  6. Location
    Placerville CA
    Posts
    216
    Hey I've ran into a problem, perhaps someone can enlighten me. My lizards pupils are too pixely, I could come up with a separate UV layout for the eyeballs, but that's another texture and i'm trying to keep everything to a minimum. any suggestions?
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  7. Location
    Auckland, New Zealand
    Posts
    3,441
    Quote Originally Posted by OmniverseProductions View Post
    If it is a lizard, where are the scales?
    This.

    Some nice normal mapped scales could give him some depth.
    Right now he looks more like a smooth grasshopper who just doesn't have his bowling hat.

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