Alright so this script basically rotates an object when dragging across the screen with one finger. I would like to make it more "smooth" thou. Ive been trying alot of diffrent things like lerp and slerp and so on but nothing seems to work, so I thought I might as well post the working code here before I give up. I would greatly appricate if anyone knew to to make the rotation more smooth. Code (csharp): #pragma strict private var oldMousePos : float; private var curMousePos : float; var old : float; var touch1 : float; var dual : boolean; function Update () { if (Input.touchCount == 1) { touch1 =Input.GetTouch(0).position.x; if (Input.GetTouch(0).phase == TouchPhase.Began ) { oldMousePos = (touch1/Screen.width); old = 0; } if(Input.GetTouch(0).phase == TouchPhase.Moved )// This keeps running while finger is held down { curMousePos = (touch1/Screen.width) - oldMousePos; if(!dual){ transform.Rotate(0,((curMousePos-old)*200) ,0); } else{dual = false;} old = curMousePos; } } if(Input.touchCount == 2 ) { dual = true; } }