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LoadTime Issue with MeshCollider on Mobile

Discussion in 'Editor & General Support' started by SJAM, May 17, 2012.

  1. SJAM

    SJAM

    Joined:
    Jan 11, 2009
    Posts:
    729
    Hi,

    Since the 3.5 version of Unity, the MeshCollider take a lot of time to load on Mobile Devices.

    Ex : for a 8100 vertices mesh

    Without Collider, the loadTime take less than 2 sec
    With a meshCollider the loadTime is increased to more than 18 sec

    I do not recalled this loadingTime problem before the 3.5 version of Unity.
     
    Last edited: May 17, 2012
  2. FIllbiker

    FIllbiker

    Joined:
    Jun 9, 2010
    Posts:
    118
    Any idea how to fix that?
     
  3. SJAM

    SJAM

    Joined:
    Jan 11, 2009
    Posts:
    729
    Maybe precalculation, but really strange... I hope its possible to fix that.