Now free and open-source!
Whether you come from a background in Flash, Motionbuilder, or are completely new to animation, you will find Animator a breeze to work with!
Inspired by industry leading animation software such as Flash and Motionbuilder, Animator's timeline is very easy to use.
Gain access to a large selection of robust easing algorithms.
Every aspect of the extension is geared towards a fast workflow, and we are constantly improving.
Make use of Translation, Rotation, Orientation, Animation, Audio, Property, Event, and Camera Switcher tracks. Add keyframes to animate a performance.
Use the built-in player, export to JSON, or selectively copy lines of code that run your animation from the Code View.
Improve upon the extension as you see fit. Be sure to share your work in the forums!
* GUISkin files under Animator/Files/Skins/Resources should be replaced with ones extracted from the Unity Package
Download Unity Package v1.53
Download Documentation v1.53
Download Documentation v1.53 Source (InDesign)
- Feel free to use in your commercial games. (No attribution necessary)
- Feel free to modify and distribute the source code non-commercially* with your own documentation. (No attribution necessary)
The source code is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License
*Note: You may use the extension in commercial games and other Unity projects. This license applies to the source code of the extension only.
The following videos are from older versions of Animator, but might still have some useful information.
Translation Track: v1.00
Audio Track: v1.00
Animation Track: v1.00
The following scripts have been written to help you modify special properties with the Property Track. Attach to a GameObject, add the GameObject to a Property Track and modify the custom property.