Unity Community


Results 1 to 11 of 11

  1. Posts
    101

    Virtual Thumb Sticks for Mobile - RELEASED!

    Save valuable development time with this easy to use, drag-and-drop solution for implementing virtual thumbsticks into your mobile game!

    Single-Stick & Dual-Stick prefabs included.

    Fully commented source code, drag-and-drop ready to use prefabs, demo scene and documentation included.

    Fully tested on Android.

    Price: Now $10

    Get it here: http://u3d.as/content/vertex-stream/...humbsticks/2Vr

    Name:  example.png
Views: 607
Size:  33.5 KB
    Name:  Image3.png
Views: 580
Size:  27.8 KB
    Last edited by DaphydTheBard; 05-15-2012 at 03:27 AM. Reason: price drop


  2. Posts
    101
    BTW the big pink textures and all the debug text are optional and can be turned on and off at will.


  3. Posts
    101
    Price is now set at $10.


  4. Posts
    141
    What does this offer over the standard controls that Unity offers for Mobile? It would appear you are using the same textures that Unity distribute, is this legal?


  5. Location
    Auckland, New Zealand
    Posts
    3,452
    How are these any better than the thumbsticks found in Unity's Penelope Iphone tutorial?


  6. Posts
    101
    Quote Originally Posted by Meltdown View Post
    How are these any better than the thumbsticks found in Unity's Penelope Iphone tutorial?
    This is a drag and drop solution which is not tied to any particular game setup. I couldn't get the penelope stuff to work outside of the project, it's too closely bound to the other classes.

    Hence why I developed a standalone solution, that you can literally just drag and drop into your scene.


  7. Posts
    101
    And it's very easy to setup dual-stick controls. Just drag two prefabs into your scene, and tell each one in the inspector where on - screen to reside. My code doesn't care about character controllers, etc. which the penelope stuff does.

    This is intended to be a completely standalone solution for thumbsticks which can be integrated into any game very rapidly and easily.


  8. Posts
    141
    Sorry, but the standard assets (mobile) package seems to do the same thing, and you appear to be using the same graphics which came with the Unity Free download. Did you get permission to use and sell them?


  9. Posts
    101
    If you want to use the thumbstick code that comes with the unity mobile package, then go right ahead, I'm not stopping you.

    I'm selling the code I have written, not the single thumbstick texture which I have used in the package. If unity complain that I have included their (freely available) texture in my package (which they haven't) then I shall replace it with a texture of my own.


  10. Posts
    14
    This looks great. One question though, can I make one of the sticks invisible?


  11. Location
    Sydney , London & Tokyo
    Posts
    150
    If this is a simple drag and drop option this is not violating Unity3D. It is a great and effective method of getting the job done quickly

    Nice work

    p.s You mention that " code doesn't care about character controllers, etc. which the penelope stuff does. "

    I would like to control a small character that walks around, jumps etc...

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •