EasyTouch 3.1 is available Link to Asset Store
Allows you to quickly and easily develop actions based on a touchscreen, joystick & button. All major gestures are recognized by EasyTouch such as tap, double tap, swipe, twist, pinch...
* New Multi-Cameras support
* New NGUI support
* New EasyJoystick 2.0
* New EasyButton 1.0
* New Reserved area<br>
* and much more...Click here
* All major gestures are recognized in the same time
* Automatic object selection and multi layers <br>
* Remote support<br>
* Second finger simulation<br>
You have all you need to create your game on mobile device, developed for mobile platforms has never been easier
EasyTouch is written in C#, it notifies you of an action by events. The events are sent by delegate system or internal messaging function of Unity
EasyJoystick allow you to create a virtual joystick in few seconde
Simpler than a long explanation, here are two videos showing you the possibility of joystick (hd mode is better) (sorry for my english)
some parameter of EasyJoystick (it was the alpha version)
Last edited by Hedgehog Team; 10-08-2013 at 11:34 AM. Reason: Add a link to the documentation
And how do I simulate 2 fingers with mouse on the web player?
EasyTouch simulates the second finger when you press the ALT or CTRL key, an orange circle appears on the screen to the simulated position.
ALT => For twist or pinch gesture
CTRL => For swipe or drag gesture
Or both simultaneously
Last edited by Icarex; 05-13-2012 at 03:05 PM.
Is Swipe a special case at all? I have a game object working fine with tap
But when I try to add Swipe i get no response
I noticed in your example files you attached swipe to the same object as your EasyTouch init stuff, but I thought that the object you wanted to interact with had to be on layer 8 and have a collider.
Fantastic library by the way. Other than not being able to get at Swipe, this has saved me a ton of time.
If you "swipe" on an object that is set in auto-select (layer + collider), you must use Drag message.
And your script (not the easytouch.js) must be on the object that received the touch
Swipe = Gesture without an object under the start of the touch
Drag = Gesture with an Object under the start od the touch
Let's have a look at "Example-OneFinger" :
* Load the scene example "OneFinger"
* Easytouch.js is attached to an Empty Game Object
* Drag.js is attached to a sphere that you can move
Last edited by Icarex; 05-17-2012 at 06:23 PM.
Ahh, I think I get it. Just drag on an item without moving it. I even see that I can still access the swipe direction from the gesture! This package is very nicely written.
I'm glad you like it
Just bought it Excellent library !!
I made my first ipad touch demo in two seconds.... No complicated delegate or prefab, just one script to drop on a game object.
Excellent work ! more of this.
We always try to keep it simple ... The establishment of design Partern or C # is not for me a symbol of quality in all cases.
The only limitation of Easytouch is your imagination...
We continue to enrich our offerings pakage media (skybox, effect, Nature).
The next library will be a library of artificial intelligence to the towers. It will automatically acquire their targets in different ways
The towers will shoot and acquire their targets while they are moving ... And possess the usual rules for paramaters ...
I say no more
Yes, all update will be free.
Sorry, I don't understand how update... I buy another time from asset store?
* Click on "MY STUFF" button on the bottom right.
* You will see all the package you buy or free package that you are imported.
* Click on "See complete list"
* => You can now, Download / Import / write a review ... (choose by clicking on combo button)
This is when changing the text presentation that I made a mistake by version 1.1, but there is no difference with version 1.0. But You Can download it again.
You have some issue with Easy Touch ?
do not forget to write a little review, this is always fun and allows other users to make their choice.
Last edited by Hedgehog Team; 07-15-2012 at 03:22 AM.
To use EasyTouch with C#, you must put the plugins folder in the root of your project. or Put the js script in Standard Assets folder.