This Racing Game is one of my first, i'll be testing out the physics aswell as trying out some new scripts and modelling with blender. If you have any models,scripts and other assets please email me at firstname.lastname@example.org
Here is a Video of my Unity Car Game:
Here is the video of my First Person Shooter Game:
Last edited by P33L0; 06-05-2012 at 03:00 AM.
For the smoke I tweaked the detailed smoke asset that unity supplied in the standard assets package.
Last edited by P33L0; 05-08-2012 at 04:59 AM.
For the terrain I used unity's very own terrain creator. I am having some trouble with the trees because I want to make them solid but don't really know how except from making each tree itself without the terrain creator, can I have some help?
Last edited by P33L0; 05-13-2012 at 01:21 PM.
Have you tried creating a tree by going under GameObject - Create Other - Tree? I've never messed with it myself, but it sounds like that is what you want.
Thanks for the help, but i want to make multiple trees at a time. And it does not come up with the right sort of tree wanted.
Last edited by P33L0; 05-08-2012 at 12:31 AM.
I have been making a FPS over the past few months and thought that now is the right time to give you a slight preview bit by bit, starting with a few assets ( including a Gun Movement Script ) that can boost up your game.
Last edited by P33L0; 05-08-2012 at 12:33 AM.
For my test dummies I downloaded the FPS Assets folder from the unity website . I then added projectiles to the robot and when the projectiles hit a mesh collider they explode into flames and smoke, only I have a problem that the smoke and the fire won't die out, any help? I have also made Ragdolls for the Test Dummies that i'll show you in a later video.
Last edited by P33L0; 05-07-2012 at 11:51 PM.
During the making of my FPS game I have learnt many things about buildings and other solid structures, this might help you when making a game in the future. Unfourtanly i'm not on my mac so i can't take video's or decent photos, so I am going to tell you instead: If you want to make solid building's all you have to do is put a mesh collider on to the game object wanted with the right mesh attached to it. And if you want to go inside it tick the smooth sphere collider ONLY. And if you don't tick convex aswell. Do not add a rididbody to the same Game Object because it will sink through the ground's enviroment.
While I am making short progress with my FPS Game because of the other games being desgined such as the Driving Game I introduced early on in this blog. I am trying to add Falling Damage to my player, any idea's? If you can email me at email@example.com or just post it on this blog. Thanks for the help.
For the water in my FPS game I changed the Night Time Simple Water Asset so the colour was diffrent. As a test I used both Day Time Simple Water and Night Time Simple water assets in comparison and the Night Time Simple water worked better with being more detailed. You can find these assets in the water (basic) folder of standard assets.
Last edited by P33L0; 05-08-2012 at 09:40 AM.
At first, i started with a car i downloaded from the assets store but now i am going to start making my own with blender. Starting with the tyres i'll work up ending with a sports car (no perticualer type).
Here are some pictures of my FPS so far.
Last edited by P33L0; 05-26-2012 at 09:39 AM.
Here is the link to my Car Game video. Any ideas on how to show my video directly on this thread?
Last edited by P33L0; 05-12-2012 at 11:15 AM.
Thanks, I have made my own car and will show some new pictures of it soon.
Really cool stuff here, I liked the firing and the ragdoll. Would be nice to see some effects later on when you fire at them, e.g. them spinning a bit around while falling (as if being hurt from fire) or falling backwards as if something pulled them a bit. Also, you can implement a sniper effect, then you would be able to aim and shoot at enemies inside the helicopters and stuff.
I liked the water, but the work a bit more on the waterfall, put for instance an image instead of a lot of particles (the particles can be distributed more), and some fog at the end when the water reaches the pond.
For your car game, I'd add some delay when turning, which would be more realistic feedback when turning the wheels. But I see it's coming along nicely! Keep it up =)
Did you get the crouch and damage scripts done?
Thanks for the exellent feedback that's coming in, it's giving me a great boost in both my Games here is anouther image of my FPS. My car for the Unity Car Game is almost complete and in a few days time will be up on this thread.
Last edited by P33L0; 05-26-2012 at 09:41 AM.