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  1. Posts
    119

    Sniper model with ghillie suit preview

    Hey this is my fist character so dont be to harsh on me

    verticals-12425
    faces-12460
    Attached Images    
    Last edited by leonardarmstead; 05-05-2012 at 01:42 AM.


  2. Location
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    Is there any way you could make the picture bigger?




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    And not so dark pls....


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    Just show us high rez photos that are properly lit, how are we to say anything if we can't see what it looks like? Why so reluctant to show proper photos? Also post poly, vert and tri count.
    My Open Source Projects: UdpKit, IronJS, Free Unity Assets
    Need unity consulting? Contact me over PM or Here


  5. Posts
    119
    Posted a more lit picture and verticals and faces


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    Little bit to many polys....or isn't it for a game? looks great


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    I assume you mean vertices, but 12k for this is an insane amount. Also the picture is still really small.
    My Open Source Projects: UdpKit, IronJS, Free Unity Assets
    Need unity consulting? Contact me over PM or Here


  8. Posts
    119
    Thank you my main goal is to finish it and sell it very cheap but idk how much i could sell it for
    Attached Images   


  9. Location
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    77
    Too many faces/polys


  10. Posts
    119
    and im going to make differnt terrains snow, sand etc btw Ive seen models for games with like 60,000


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    I don't think so....test it 2k Polys for a Character are ok


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    Quote Originally Posted by leonardarmstead View Post
    btw Ive seen models for games with like 60,000
    I've never seen a model for a game that was 60,000 count for anything and the game still ran good. I agree, it's too many faces for this model. This could use a lot of polishing.

    Edit: Don't take this the wrong way, but this looks low poly to me.


  13. Posts
    119
    hmmmmmm well like I said first character model I will try to reduc polly count I just reduced it by like 2k


  14. Posts
    1,545
    Quote Originally Posted by OmniverseProductions View Post
    I've never seen a model for a game that was 60,000 count for anything and the game still ran good. I agree, it's too many faces for this model. This could use a lot of polishing.

    Edit: Don't take this the wrong way, but this looks low poly to me.
    Spiderman for the PS3: 55.000 polygons
    Source: http://uk.ps3.ign.com/articles/784/784034p1.html


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    Quote Originally Posted by koyima View Post
    Spiderman for the PS3: 55.000 polygons
    Source: http://uk.ps3.ign.com/articles/784/784034p1.html
    I should've specified and said on computer, sorry about that.


  16. Location
    Moraira-Alicante-Spain
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    641
    give the guy a break its his first organic model.... i think it looks great, 12k is to much for this character, becouse it doesnt have much detail, but for your first character it looks very nice, keep it up!!!!!!!!
    take a look at some of my work, still Work in progress http://jimgunzel.deviantart.com/


  17. Posts
    119
    thank you! Im going to redo it


  18. Location
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    Quote Originally Posted by EISOBAX View Post
    give the guy a break its his first organic model.... i think it looks great, 12k is to much for this character, becouse it doesnt have much detail, but for your first character it looks very nice, keep it up!!!!!!!!
    Even though I said it looked low poly, I would have to agree. It actually does look nice for a first organic model.

    @leonardarmstead: I'll give you some constructive criticism. Don't put green skin on this character. Put real skin. It looks much better and not so artificial that way. To help him blend in with the environment, you could paint over his skin or something, but at least put real skin on him. Also, either some more detail on the suit or a higher quality texture will make the model look much better. Finally, if you haven't already, research ghillie suits and compare and contrast those suits with your suit.

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