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hey, i'm making my first android game and got a bit stuck at what i tought was going to be fairly simple.
i got a game object that always moves forward and i want it to rotate smoothly towards the touch position so that it makes a nice curve.
I'm only coding for a good 6 months learning from a friend at work bit by bit so i still get a bit confussed with all this quaternion stuff.
anyway this is what i got so far, it does sometimes what i want
Code:
using UnityEngine; using System.Collections; int i = 0; } ++i; } } float autospeed = 5f; } }
Last edited by jister; 04-28-2012 at 06:16 PM.
come on it can't be that hard for one off you guys to look at this and see whats wrong...![]()