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  1. Location
    USA (ct)
    Posts
    45

    destroyable objects and buildings

    I look around the forums and web and didnt find too much on the subject
    of destroyable buildings and objects. I use blender and they have a fracture
    system but ive never used it before and have no idea if it could be used in unity.
    Anybody have input or ideas for this type of game content? or know of any systems.

    thanks

    wayne


  2. Location
    NYC
    Posts
    455
    I'll start with a very basic method.

    you need two models. One solid and one that is broken up.

    I have a crate.

    when I click on it, it Destroy(gameObject),..

    then Instantiate a pre-Made "Broken" crate in it's place. And then let physics take over,..like to spread the pieces, addForce.etc...


    hope this is a decent start!

    cheers
    -Welby
    Ultimate Mancala 3D(in progress)
    Ice Hockey WIP video(on Hold)

    MissionMoonCard on Kongregate

    The reviews are in!!:

    "probably the worst Unity game ever. WHy bother going 3d if all you do will be a retarded card game? Numbers and cards. How lovely. I was expecting a rts. Not a very, very bad "throw cards at port and launch" crap." -CanT2

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