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  1. Location
    Argentina
    Posts
    77

    JMLCurves, Mathematical and graphical curve representation

    JMLCurves


    JMLCurves is a collection of scripts whose purpouse is mathematical and graphical representation fo curves in 3D space,designed for use exclusively in Unity Engine.

    Currently, there are six (6) different types of curves:

    1. JMLStraightCurve
    2. JMLSineCurve
    3. JMLSpringCurve
    4. JMLEllipsoidCurve
    5. JMLThreePointsCircleCurve
    6. JMLBezierCurve


    JMLCurves also features full Editor integration for easy Curves instantiation and management.

    In addition, JMLCurves has two extra components:

    • JMLCurveRenderer
    • JMLCurveCollider


    With full Editor Integration too.


    The main purpose in using JMLCurves, is to make Paths. This way you can make game objects move smoothly following a curve. Anyways you can give JMLCurves the any purpouse, just be creative!

    Screens:













    Demo:

    http://jml-universe.zxq.net/Demos/JM...esDemo1.1.html

    Manual:

    http://www.mediafire.com/view/?a1h8ddr9vwb98ci

    Asset Store Link:

    http://u3d.as/content/jmls-universe/jmlcurves/2SR
    Last edited by Metalero91; 03-16-2013 at 03:23 PM.


  2. Location
    Italy
    Posts
    208
    Nice one, I may need it


  3. Location
    Argentina
    Posts
    77
    Thanks, feel free to ask anything you want.


  4. Posts
    42
    Very nice stuff, looking forward to buy it. Any solution for 2d curves on gui layer?


  5. Posts
    215
    Looks great, I ill be purchasing this puppy, would be cool to have camera follow these paths you should make a few demos that shows this...
    Thanks,

    Scott


  6. Location
    Argentina
    Posts
    77
    Thanks for the comments.

    Quote Originally Posted by DEtH_MoroZ
    Very nice stuff, looking forward to buy it. Any solution for 2d curves on gui layer?

    Scott
    I should transfer all the system to a 2D representations, and the find a way to "draw" on GUI Layer (I have no idea how to deal with GUI Layer, i've always used OnGUI and custom GUI systems)
    But if more people need it, i'll make it.


    Quote Originally Posted by smitchell View Post
    Looks great, I ill be purchasing this puppy, would be cool to have camera follow these paths you should make a few demos that shows this...
    Thanks,

    Scott
    That is a great idea, and it's really easy to implement, if I have some time these days I'll upload a demo showing that.


  7. Location
    Argentina
    Posts
    77
    Bump-

    New Example Added: Camera Paths.
    It's still in review but you can see the Example in the Demo:

    http://jml-universe.bugs3.com/Demos/...esDemo1.1.html


  8. Location
    Argentina
    Posts
    77
    The package has been updated to be used in Unity 4.0



  9. Location
    Greece
    Posts
    233
    I think this is great. I suppose we can add points for the bezier in runtime?
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  10. Location
    Italy
    Posts
    531
    Really nice... bookmarked!


  11. Location
    Argentina
    Posts
    77
    I think this is great. I suppose we can add points for the bezier in runtime?
    nuverian, Indeed you can. if you've played the WebPlayer Demo, in the 2º scene (called Example 01, the one where you can shoot "fireballs"), when a Bezier curve is spawned, it's created on the fly (in that situation, with only one anchor point).

    Right now, natively, you can easily add anchor points "at the end" of the anchor point collection. Anyways, you can insert an anchor point in any position, but it will require some lines of code (not many, around 6 or 7) instead of only one. (If you're not a programmer and need that functinallity, feel free to contact me via PM, and I'll try to help you)

    Really nice... bookmarked!
    Thanks, I appreciate that