JMLCurves is a collection of scripts whose purpouse is mathematical and graphical representation fo curves in 3D space,designed for use exclusively in Unity Engine.
Currently, there are six (6) different types of curves:
JMLCurves also features full Editor integration for easy Curves instantiation and management.
In addition, JMLCurves has two extra components:
With full Editor Integration too.
The main purpose in using JMLCurves, is to make Paths. This way you can make game objects move smoothly following a curve. Anyways you can give JMLCurves the any purpouse, just be creative!
Asset Store Link:
Last edited by Metalero91; 03-16-2013 at 03:23 PM.
Thanks, feel free to ask anything you want.
Very nice stuff, looking forward to buy it. Any solution for 2d curves on gui layer?
Looks great, I ill be purchasing this puppy, would be cool to have camera follow these paths you should make a few demos that shows this...
Thanks for the comments.
I should transfer all the system to a 2D representations, and the find a way to "draw" on GUI Layer (I have no idea how to deal with GUI Layer, i've always used OnGUI and custom GUI systems)Originally Posted by DEtH_MoroZVery nice stuff, looking forward to buy it. Any solution for 2d curves on gui layer?
But if more people need it, i'll make it.
New Example Added: Camera Paths.
It's still in review but you can see the Example in the Demo:
The package has been updated to be used in Unity 4.0
Demo is working again: http://jml-universe.zxq.net/Demos/JM...esDemo1.1.html
I think this is great. I suppose we can add points for the bezier in runtime?
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Unity - Billiard Game Template (-in overhaul update)
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nuverian, Indeed you can. if you've played the WebPlayer Demo, in the 2º scene (called Example 01, the one where you can shoot "fireballs"), when a Bezier curve is spawned, it's created on the fly (in that situation, with only one anchor point).I think this is great. I suppose we can add points for the bezier in runtime?
Right now, natively, you can easily add anchor points "at the end" of the anchor point collection. Anyways, you can insert an anchor point in any position, but it will require some lines of code (not many, around 6 or 7) instead of only one. (If you're not a programmer and need that functinallity, feel free to contact me via PM, and I'll try to help you)
Thanks, I appreciate thatReally nice... bookmarked!