I am attempting to export my DAZ character in Unity, and the DAZ Collada export crashes with the Unity settings or any other settings. (Have posted on DAZ forums but so far nothing)
However, I did get some success with the FBX DAZ exporter add-on… I can open in apps like 3dsMax/MotionBuilder and most of the bones weighting appear usable, but unfortunate don’t get bone weighting for the face, and was not able to export morphs that I want to use in-game such as character smiling or morphs on the arm size and so on.
Q1: What is the ‘recommended best practice’ to import a fully-rigged character from Daz or Poser to be completely usable in Unity with full rigging (including face and morphs)
Q2: Should I export from DAZ or Poser?
Thanks for any hint in the right directions… have spent more than a week in frustration over this!!
P.S. I have latest DAZ and Unity with latest FBX 2013 on Win7/64