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UnityDevelop 4 (UnityScript support for FlashDevelop 4) - beta release

Discussion in 'Scripting' started by soulburner, Apr 27, 2012.

  1. soulburner

    soulburner

    Joined:
    Mar 25, 2012
    Posts:
    169
    I'm glad to share you the first beta release of UnityScript support for FlashDevelop 4.

    $unitydevelop.png

    The latest news and download links can be found here: http://gamejam.ru/unitydevelop/index.html

    What features does UnityDevelop 4 support?

    Code completion (intellisense-like)
    $ud_isense.png

    Function parameters help
    $ud_parhelp.png

    Project overview and classes outline

    $ud_outline.png

    Easy jump to declaration (Ctrl+Click)
    $ud_ctrl_click.png


    The topic on the official FlashDevelop foum is here: http://www.flashdevelop.org/community/viewtopic.php?f=5&t=9534


    You can share the bugs, whishes etc here or at FlashDevelop forum.

    And, of couse, it is free. :)
     
    Last edited: Sep 15, 2012
  2. gillen033

    gillen033

    Joined:
    Jul 10, 2012
    Posts:
    1
    How do I use it? I downloaded the file, but it doesn't have an installer like the regular FlashDevelop. Do I need to stick it somewhere? I've tried leaving the dl'ed folder on the desktop and putting it into program files (as well as program files (x86)). When I open a script from unity it opens fine, but none of the auto complete features work. Also, I've tried changing the Add bracket automatically to true, but that doesn't do anything either.

    I have Windows 7 x64.

    Thanks!
     
  3. varomix

    varomix

    Joined:
    May 18, 2012
    Posts:
    2
    This is fantastic news for me
    I use the old version all day long and works great
    I bet this one is gonna be even better

    thanks for the great effort you guys
     
    Last edited: Jul 14, 2012
  4. soulburner

    soulburner

    Joined:
    Mar 25, 2012
    Posts:
    169
    I'm using Win7 x64 too. You just need to unzip archive somewhere and run .exe file.

    For autocomplete - try creating a new unityscript project. Everything's working fine. We're using this tool in our team for a half of year so far.
     
  5. GWJustin

    GWJustin

    Joined:
    Jul 3, 2012
    Posts:
    4
    Hey, thanks for this. I was getting tired of using MonoDevelop.

    I have a couple questions about using UnityDevelop with Unity.

    1) Do you know of any way to only allow one instance of UnityDevelop? When I select a script file from within Unity, I'd like it to open up UnityDevelop which is already open. Right now it opens a new instance for every script selection.

    2) Is there any way to exclude certain file types from the project view inside UnityDevelop? I'm using the Unity Asset Server and it adds a .meta file for every script file. It would be nice if I didn't see those files with the rest of my Project script files...
     
  6. GWJustin

    GWJustin

    Joined:
    Jul 3, 2012
    Posts:
    4
    Ok, I'll go ahead and answer my questions. I figured them both out.

    1) Your UnityDevelop package unzips with a file called ".multi" in the root next to the "FlashDevelop.exe". This file allows for multiple instances of the application, so remove this file and only one instance will run at a time. This way whenever you select a code file from within Unity, it will open in the existing instance.

    2) Inside UnityDevelop in the Project Explorer, just right click on the Project name and deselect "Show Hidden Items" from the menu. That was easy.
     
  7. soulburner

    soulburner

    Joined:
    Mar 25, 2012
    Posts:
    169
    Thanks for your reply!

    Multi-instance issue is very usefull.
     
  8. XavLar

    XavLar

    Joined:
    Feb 14, 2012
    Posts:
    143
    Is there a way to have custom themes? for example I have the Obsidian theme for Syntax Highlighting, the pure white background is very painful for the eyes (for long coding sessions).
     
  9. soulburner

    soulburner

    Joined:
    Mar 25, 2012
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    169
    Sure. All colors are custumizable.
     
  10. xikky

    xikky

    Joined:
    Dec 11, 2012
    Posts:
    47
    I might be saying something stupid .. but how can I add other 'libraries' to my project?

    If I import 2D Toolkit can I add this tool's classes to my current project and thus intellisense displays 2D Toolkit's classes too?
     
  11. noania

    noania

    Joined:
    Apr 19, 2014
    Posts:
    33
    Does anyone have a valid link for the UnityDevelop4? Is it still being developed? I was very excited to see that I can use the familiar and decent IDE in replacement of monodevelop but the link seem to be dead :/