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  1. Location
    Cambridge, UK
    Posts
    373

    UA 2008: Tumbledrop! (Final version webplayer!)

    EDIT: finished version available now at www.tumbledrop.com




    Here is a very basic beta of Tumbledrop, the game I'm making for the UA2008 competition. It's just one level, and has some bugs at this stage. The goal is to get the pink star down on to the island without dropping it in the sea. I'm working on improving the graphics and fixing the gameplay input.

    Here is the webplayer:
    http://deadpanda.com/lj/tumbledrop/tumbledropbeta.html

    I'm keeping a development diary of the game:
    http://dock.livejournal.com/tag/tumbledrop
    UA2008 'Best Game Design' winner: tumbledrop
    Homepage: starfruitgames.com


  2. Posts
    311
    Haven't had a chance to play it yet, but if the gameplay is as good as the graphics you stand a good chance to win UA. Good luck man!


  3. Location
    Bergen, Norway
    Posts
    265
    Love it! Great style and good fun, reminds me a bit of boom blox.


  4. Location
    Chicago, IL
    Posts
    742
    Very Cool.. Took me a few tries to get (its early lol) but awesome game!


  5. Location
    Massachusetts
    Posts
    1,769
    Cool! Looks awesome, plays well. Now I want more levels. I beat this one in 6 moves at my best.
    My Mobile Apps [Lionfish Apps]

    -Nicholas Ver Voort


  6. Location
    Calgary, Canada
    Posts
    357
    Pretty cool, my best is 4 moves


  7. Location
    Lausanne, Switzerland
    Posts
    316
    Great game!

    The graphics kind of reminds me Kirby Adventure on the NES (although yours look better )

  8. nic nic is offline

    Location
    California
    Posts
    12
    Fun game! Looking forward to more levels.

  9. Keyboard operator

    Location
    Copenhagen, Denmark
    Posts
    2,884
    Wehee! Took me five moves though. How the heck did you do it in four?

    Really looking forward to seeing more levels. And some audio - probably ala cuttlecandy.

    I also really enjoyed the "player sleeping" debug message
    Emil "AngryAnt" Johansen

    Unity Technologies Copenhagen
    AI in Unity, tips and tricks: http://angryant.com, http://twitter.com/angryant

    Coding bare-footed grants you extra CPU cycles!


    Venturing out as freelancer on July 1st! Want to play? http://angryant.com/contracting/


  10. Location
    The Netherlands
    Posts
    866
    Heh, due to some luck, i even got it down to just 3 moves:


    http://img82.imageshack.us/img82/9742/14382865qp7.jpg

    I look forward to play some other levels.


  11. Location
    Calgary, Canada
    Posts
    357
    2 moves :P



    Okay, now I really need to get back to work lol


  12. Location
    Earth
    Posts
    634
    very nice, lovely style, though i feel dumb for having needed so many tries to beat it


  13. Location
    Cambridge, UK
    Posts
    373
    Thanks everyone, I'm glad you're having fun with the game. I'll work hard on getting the full game together.

    Quote Originally Posted by Proton
    2 moves :P



    Okay, now I really need to get back to work lol
    Wow, very clever! My girlfriend and I had fun figuring out how you did it. I'll keep that technique in place in the full game though, as its quite fun to play that way.
    UA2008 'Best Game Design' winner: tumbledrop
    Homepage: starfruitgames.com

  14. Unity Developer

    Location
    Indianapolis, IN
    Posts
    1,070
    I can't get it in less than 3 moves for the life of me

    edit: same strategy, a little more luck and better timing = 2 I'm guessing since it ended up looking like that screenshot, that it was the same strategy.
    Charles Hinshaw


  15. Location
    Waterloo, Canada
    Posts
    292
    This is a lot of fun, and the visual style is really great. I look forward to playing additional levels.

    One addition I'd like to see is a "par" system where you're told what a good number of moves is for each level. I thought I was doing well with four moves, until I saw here that people had got it down to two (I'm still working on that one; my best is sticking stubbornly at three).

    edit: it occurred to me that this game would be a perfect fit for the iPhone

  16. Keyboard operator

    Location
    Copenhagen, Denmark
    Posts
    2,884
    For future versions internet play could be fun as well. Split screen environment, count down from five and first to finish on a level scores a point. The higher the level, the higher the point scored.
    Emil "AngryAnt" Johansen

    Unity Technologies Copenhagen
    AI in Unity, tips and tricks: http://angryant.com, http://twitter.com/angryant

    Coding bare-footed grants you extra CPU cycles!


    Venturing out as freelancer on July 1st! Want to play? http://angryant.com/contracting/


  17. Location
    California
    Posts
    262
    can't wait to see more levels already played first one many many times over. nice looking graphincs, got me wondering how you make such nice 2d/toon shading for this. love the animations and stuff, reminds me of the new flash game Tower Something or Other. this is real fun! defiantly a UA winner.
    Inspiration has yet to strike, but in the meantime, why not some WiiFit?

    boomaster


  18. Location
    Nitako
    Posts
    183
    This game is great ,
    I love the graphics and the simple concept,
    Can't wait for more levels to see where it goes.
    Well done !


  19. Location
    Cape Town, South Africa
    Posts
    160
    Wow! This game has a huge chance of winning!


  20. Location
    UK
    Posts
    478
    Neat - simple and addictive, a winning combination!

    2 moves - as in the attached video.
    Attached Files


 
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