Unity Community |
EDIT: finished version available now at www.tumbledrop.com
Here is a very basic beta of Tumbledrop, the game I'm making for the UA2008 competition. It's just one level, and has some bugs at this stage. The goal is to get the pink star down on to the island without dropping it in the sea. I'm working on improving the graphics and fixing the gameplay input.
Here is the webplayer:
http://deadpanda.com/lj/tumbledrop/tumbledropbeta.html
I'm keeping a development diary of the game:
http://dock.livejournal.com/tag/tumbledrop
Haven't had a chance to play it yet, but if the gameplay is as good as the graphics you stand a good chance to win UA. Good luck man!
Love it! Great style and good fun, reminds me a bit of boom blox.
Very Cool.. Took me a few tries to get (its early lol) but awesome game!
Cool! Looks awesome, plays well. Now I want more levels.I beat this one in 6 moves at my best.
Pretty cool, my best is 4 moves![]()
Great game!
The graphics kind of reminds me Kirby Adventure on the NES (although yours look better)
Fun game! Looking forward to more levels.
Wehee! Took me five moves though. How the heck did you do it in four?
Really looking forward to seeing more levels. And some audio - probably ala cuttlecandy.
I also really enjoyed the "player sleeping" debug message![]()
Emil "AngryAnt" Johansen
Unity Technologies Copenhagen
AI in Unity, tips and tricks: http://angryant.com, http://twitter.com/angryant
Coding bare-footed grants you extra CPU cycles!
Venturing out as freelancer on July 1st! Want to play? http://angryant.com/contracting/
Heh, due to some luck, i even got it down to just 3 moves:
http://img82.imageshack.us/img82/9742/14382865qp7.jpg
I look forward to play some other levels.
very nice, lovely style, though i feel dumb for having needed so many tries to beat it![]()
Thanks everyone, I'm glad you're having fun with the game. I'll work hard on getting the full game together.
Wow, very clever! My girlfriend and I had fun figuring out how you did it. I'll keep that technique in place in the full game though, as its quite fun to play that way.
I can't get it in less than 3 moves for the life of me
edit: same strategy, a little more luck and better timing = 2 I'm guessing since it ended up looking like that screenshot, that it was the same strategy.
Charles Hinshaw
This is a lot of fun, and the visual style is really great. I look forward to playing additional levels.
One addition I'd like to see is a "par" system where you're told what a good number of moves is for each level. I thought I was doing well with four moves, until I saw here that people had got it down to two (I'm still working on that one; my best is sticking stubbornly at three).
edit: it occurred to me that this game would be a perfect fit for the iPhone![]()
For future versions internet play could be fun as well. Split screen environment, count down from five and first to finish on a level scores a point. The higher the level, the higher the point scored.
Emil "AngryAnt" Johansen
Unity Technologies Copenhagen
AI in Unity, tips and tricks: http://angryant.com, http://twitter.com/angryant
Coding bare-footed grants you extra CPU cycles!
Venturing out as freelancer on July 1st! Want to play? http://angryant.com/contracting/
can't wait to see more levels already played first one many many times over. nice looking graphincs, got me wondering how you make such nice 2d/toon shading for this. love the animations and stuff, reminds me of the new flash game Tower Something or Other. this is real fun! defiantly a UA winner.
Inspiration has yet to strike, but in the meantime, why not some WiiFit?
boomaster
This game is great ,
I love the graphics and the simple concept,
Can't wait for more levels to see where it goes.
Well done !
Wow! This game has a huge chance of winning!
Sick of Santa: http://itunes.apple.com/us/app/sick-...346502354?mt=8
Neat - simple and addictive, a winning combination!
2 moves - as in the attached video.