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*** Sky Battles ***

Discussion in 'Made With Unity' started by Madpoet, Apr 23, 2012.

  1. Madpoet

    Madpoet

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    Launching Summer of 2012 on iOS.
    Demo trailer:
     
  2. pixellegolas

    pixellegolas

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    that is quite nice, like the presentation also. Very nice soundrack
     
  3. MakeshiftPancakes

    MakeshiftPancakes

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    Looks nice. I'll have to watch this one.
     
  4. Madpoet

    Madpoet

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    @Pixellegolas and MakeshiftPancakes
    Hey!
    Thx for the kind comments..:) Much appreciated. Do you have any opinions about game publishers?
    I've been asked for a preview build from some and wondering if there are any
    devs with positive or negative experiences.



    Cheers!
     
  5. Ghost89

    Ghost89

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    This is actually a really cool concept! I love the idea of flying around in the air and stuff and there really aren't too many games like that out right now. Very original, I love it! Cheers!

    -Ghost
     
  6. Madpoet

    Madpoet

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    Thx Ghost89!.. Much appreciated..:)
     
  7. madpoet0204

    madpoet0204

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  8. hellraizerhhh

    hellraizerhhh

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    Not bad, needs some environmental effects to make it more interesting composition wise and have more depth. Just a simple fog will do it great justice. Some better lighting so its not so flat and youre on your way. I would definitely UV the rocks all over again, there is massive texture stretching on all of them which makes it look very unprofessional. All in all, its coming along
     
  9. madpoet0204

    madpoet0204

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    UVs on the rocks definitely needing more love.
    I really should wait before posting videos of incomplete texturing..:)

    Saw your reel (linked below). Awesome work! Almost painterly which is nice.
    http://vimeo.com/11256728

    Thx for your feedback.
    Peter
     
  10. SynthOverseer

    SynthOverseer

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    I agree with Hellraizerhhh, you need some visual effects and some lighting. And choose a more "empowering" music for the trailer, the current one is boring. Good luck with your game! ;)
     
  11. napster

    napster

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    Very nice concept buddy :)
     
  12. madpoet0204

    madpoet0204

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    Thx napster. Loved img3 waterfalls/rocks on your site. Was that for a game on iOS?
     
  13. madpoet0204

    madpoet0204

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  14. madpoet0204

    madpoet0204

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  15. madpoet0204

    madpoet0204

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  16. Rush-Rage-Games

    Rush-Rage-Games

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    Looks awesome!
     
  17. madpoet0204

    madpoet0204

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    Thx Rush Rage!
    I like your snow man game. Is that game on any portals?

    Cheers,
    p
     
  18. Rush-Rage-Games

    Rush-Rage-Games

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    Thanks for taking a look Mad Poet!

    No, it's not. I feel like everything on my site (or at least with unity) is more of a 0.1 alpha release, not completed. But I think I was try to make something too big and complicated, so I'm trying to do some smaller projects now. :)

    --Rush Rage
     
  19. madpoet0204

    madpoet0204

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  20. SynthOverseer

    SynthOverseer

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    Played a little but got bored really fast. I have some suggestions for you though:

    1. Have more people playing and give you their feedback to adjust the game difficulty.
    2. Make the crossair more visible... and maybe a small cross?
    3. When I hold my finger on SPACE, the chain of explosions sounds terrible, at least.

    As it is, I doubt your game would be a success on iOS; it needs more work.
    Please don't be offended, I'm just offering you my honest opinion.
     
  21. madpoet0204

    madpoet0204

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    @Theguardian
    Thx for the feedback. The build on Kong is just two levels snd there are other
    levels in the game that are much more challenging.

    Success means different things to different people. My definition
    may be different than yours.

    Cheers!
     
  22. madpoet0204

    madpoet0204

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  23. snowconesolid

    snowconesolid

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    This looks really nice. I like the design of the enemies a lot. Any chance of an android version sometime?
     
  24. madpoet0204

    madpoet0204

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    Thx Snowconesolid!!
    I have no experience with Android but I wonder how difficult it is once it's completed in Unity for iOS.
    Can you offer an opinion? Specifically, is it a long process to convert or is it one day of work?

    If it were difficult, I'd even consider sharing revs with someone who could do the port.
     
  25. snowconesolid

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    haha well I am the exact opposite. I have no experience with IOS.
    But anyway with unity I think it should be pretty painless to convert an IOS game to android and an Android game to ios.
    I don't believe it is a long process at all. It should be a fast easy process. But Like I said, I have no IOS experience so I wouldn't really know.
     
  26. madpoet0204

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    Then I'll probably look into it for sure. The various Smart TV and new consoles based on Android get me excited.
     
  27. madpoet0204

    madpoet0204

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  28. madpoet0204

    madpoet0204

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  29. Play_Edu

    Play_Edu

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  30. madpoet0204

    madpoet0204

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  31. madpoet0204

    madpoet0204

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    $skybattles-quarkcity1.jpg
     

    Attached Files:

  32. madpoet0204

    madpoet0204

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  33. pixelsteam

    pixelsteam

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    Looks really great!!!

    Excited for OSX version...
     
  34. madpoet0204

    madpoet0204

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    Much appreciated!
    Love your photography work on your site. Amazing. Are you on Instagram? I bet you'll
    get many followers with your portfolio.

    Re. Mac version. iOS and Android probably first. Then Mac/PC soon to follow...:)
     
  35. madpoet0204

    madpoet0204

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  36. monsieur_alpha123121

    monsieur_alpha123121

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    Looks great but you seem to of said summer "2012"
     
  37. madpoet0204

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    Yeah. It was but I underestimated the dev time and now the launch is more like mid 2014 or sooner.
    Thx.
     
  38. monsieur_alpha123121

    monsieur_alpha123121

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    2 years from the normal release date i am expecting great things
     
  39. madpoet0204

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    Thx!
    One dev juggling client and personal projects here...:)
     
  40. rame16

    rame16

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    Hello! It's a cool type of games . I've played 'Sine mora' , did you try it? You worked on a great diversity of levels. I'm not fond of the sound design though, i think it could be more adapted to what you achieved with the code/design. So Keep up the good work!
     
  41. madpoet0204

    madpoet0204

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    Thx Rame!
    I agree. The sound needs work..:) Is it the shooting sound the most that's weak or music/explosions?
    Thx for your critique and much appreciated.
     
  42. madpoet0204

    madpoet0204

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  43. madpoet0204

    madpoet0204

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  44. madpoet0204

    madpoet0204

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  45. madpoet0204

    madpoet0204

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  46. madpoet0204

    madpoet0204

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  47. madpoet0204

    madpoet0204

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  48. madpoet0204

    madpoet0204

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    Sky Battles Greenlit on Steam!
    Thanks to anyone who commented or voted!

     
  49. madpoet0204

    madpoet0204

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  50. madpoet0204

    madpoet0204

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