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*** Sky Battles ***

Discussion in 'Made With Unity' started by Madpoet, Apr 23, 2012.

  1. madpoet0204

    madpoet0204

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  2. madpoet0204

    madpoet0204

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    Sky Battles booth to air on Feb. 11 episode of Law and Order.
     
  3. AustinRichards

    AustinRichards

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    I have some suggestions. Make a better skybox, one that isn't the default Unity one. Also make the bottom half of the skybox a solid color, so you can match your fog color to it. If you match the fog color to it, you won't get that harsh line at the horizon, and it will look a lot better. I also encourage increasing the render distance a bit... But all in all it looks amazing!
     
  4. madpoet0204

    madpoet0204

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    Hi Gambinoind ,
    Thanks for the suggestions. I agree. Do you ave any suggestions on making skybox quickly? I've done it in C4D but I wonder if inhere is a better way. Cheers! Sky Battles launch on Steam is just weeks away, I hope :)
     
  5. AustinRichards

    AustinRichards

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    Hmmmm. I make mine in photoshop and use a panorama to skybox converter http://gonchar.me/blog/goncharposts/2150
    I just go in photoshop and make a panorama by combining sky images from the internet and blending it together, then I use the offset filter in photoshop to fix the seams.
     
  6. madpoet0204

    madpoet0204

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    Hey thx for the tip!
     
  7. madpoet0204

    madpoet0204

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  8. madpoet0204

    madpoet0204

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  9. toto2003

    toto2003

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    cool game, i wonder how do you manage to display the fog as i heard it s very slow for mobile device. any trick?
     
  10. madpoet0204

    madpoet0204

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    @toto2003 Thanks :)
    I use the fog (linear) setting which seems to work best for my game. I've targeted iPad2 and newer devices.
    Older devices are not performant enough for this game. You can also tweak the camera's render distance which will help frame rates if there is lag. Reducing other elements like the polygon count on mesh colliders and shaders will also help to optimize.
    Another thing I do is make the world mesh and the world mesh colliders two individual objects. The mesh colliders can have slightly less polygons as the world mesh if you don't mind slight disparity in the two.

    Hope this helps!
    Peter Lacalamita
    Illustrator / Animator / Game Developer

    http://www.magneticstudio.com
    http://instagram.com/magneticstudio
     
  11. toto2003

    toto2003

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    oh thanks for your insight, when will you release your game? are you working with a publisher? i can see your game has lot of potential. good luck with your game mister Peter
     
  12. madpoet0204

    madpoet0204

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    The game will release on Steam in March (hopefully). No publisher but I am in talks with a few that are interested. Has anyone heard of Neomyx? Had any experience with them anyone?
     
  13. madpoet0204

    madpoet0204

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  14. madpoet0204

    madpoet0204

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