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Issues importing Animations into Unity

Discussion in 'Editor & General Support' started by lulznoodle, Apr 13, 2012.

  1. lulznoodle

    lulznoodle

    Joined:
    Apr 13, 2012
    Posts:
    5
    Hello!

    I've struck into a, probably easy to fix issue.. but i can't find out what the hell to do.

    What i've done to remove the need to have two seperate objects with seperate textures, i animated only the door vertexes to follow along a Empty Object as simply just animating the vertexes diden't seem possible.

    The animation and all turned out great inside of blender, but importing this into Unity seems to have issues, could it be since the animation is actually based around another object?

    Blend File:
    http://www.2shared.com/file/W4zv6IAU/StoneDoor.html

    Texture:
    http://www.2shared.com/photo/IQQWgxrX/StonedoorText.html

    Specularity:
    http://www.2shared.com/photo/lta4GmZh/StonedoorSpec.html

    (Yes, High resolution textures untill i get it into the game running, Planning to scale them down later. Also i did export into .fbx when importing to unity, uploading the .blend just for ease.)
     
    Last edited: Apr 13, 2012
  2. Dantus

    Dantus

    Joined:
    Oct 21, 2009
    Posts:
    5,667
    Can't download the files...
     
  3. w00dn

    w00dn

    Joined:
    Apr 28, 2010
    Posts:
    275
    Unity doesn't like object based animations. Do it with armature/bone based animations and it will work.
     
  4. modular

    modular

    Joined:
    Nov 14, 2011
    Posts:
    12
    I don't know if vertex animation (Shape Keys right?) is good... It's better to do object or bones animation (you have benefits of IK constraints for instance).

    I had create a tutorial, how can you reuse the same animation for different game objects. I don't know if you guys find it useful but it won't hurt take a look, right?

    http://www.mediafire.com/?enwctcfkd8ggfj5

    If you are bored to download have a look what it does.
    Good day to every one.