I'm giving me first steps on blender. I'm trying to modeling a USP handgun and so far so good
My great question is if it's ok to have meshes inside other meshes when inporting to unity?
Yes you can have meshes inside other meshes, but it is recommend you remove all pointless mesh, what's the point in having extra geometry where you can't see it and its just eating up power and faces Clean your models!
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