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  1. Posts
    669

    UPDATE: game complete and release See last post

    Update : 6/ 27/12 KokohGear : Meal project is finished and released

    Quoting myself from my last post in this thread:



    Hey everyone this is the last post for my game project. Just came to say that the full final version of my game is now out and can be played for free over here:

    http://www.kongregate.com/games/Snow...kokohgear-meal


    Although I have done some other tiny projects in unity, this game project is my first true full game project. The ones in the past are more test/ training with unity projects. Of course this one was also a training with unity project for me as well.
    I have learned a lot more about unity in the time I created this game and hope to expand my knowledge even more in the future.

    Anyway I hope you enjoy my game.



    //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    Hello Unity Community! I am working on a new game project. It is called "KokohGear: Meal". It is a game about a bear who goes on a journey to find food. (I will make the story more detailed later).

    here is a screen of the protagonist for my new game :

    (This is the bear model I named "Khanda" in my first game project, I have given him a new texture design and updated his animations to fit the gameplay with my new game)

    After the new design, I have decided to refer to him as the "Bowling pin Khanda bear" because he looks somewhat like a bowling pin.
    Looky!


    if your wondering how the bear looked before, it looked like this


    as you can see, I am not very good with texturing, so I usually just use solid colors in my models, but it gives them a nice toon look.


    Prototype:
    Also I have created a prototype of the game at its most simplest gameplay. You can play it here:

    EDIT: Fixed link:
    http://dl.dropbox.com/u/50235309/Mea...WebPlayer.html

    just move around with wasd or arrow keys and press space to chop trees.
    I am working on making the gameplay a lot better than what I currently have in the prototype.

    Other info :
    Storyline (So far) : You play as a "Khanda" bear that resembles a bowling pin who goes on a journey to find food.
    (This game is kind of a spin of my first game project) I will hopefully add much more to the story.

    genre : So far its looking like it is going to be an action Adventure game. Not sure if it will change later on.

    Who is working on this game: Just me, your friendly neighborhood snowconesolid.

    I will upload a video of my current progress later on. Thanks for stopping by.

    Also: if your interested, you can check out my first game project here:
    http://dl.dropbox.com/u/50235309/Kok...WebPlayer.html
    Last edited by Snowconesolid; 06-27-2012 at 10:14 AM. Reason: the project is complete


  2. Posts
    669
    UPDATE:
    Hi everyone, its been a while since I worked on my game but recently I have created another prototype to test out gameplay and player animations. The idea of the gameplay is simple, chop down anything in your way.

    here is video!



    At this point I pretty much figured out what I want to accomplish with this game. Soon I plan on starting to create the levels and putting the game together. More updates soon.



  3. Posts
    669

    Update

    Its been a while. I worked out some of the scenery for my game. These models are going to be interactive objects and not just for design.

    I have decided to make my game a very Fall like setting, with nice golden brown Autumn trees and piles of leaves everywhere. I choose this theme because the story is about finding food before winter comes, and the game starts off as winter slowly approaches.

    Fall Trees:




    Fall Leaves:




    The renders don't look to good, but I put together another prototype to test them out and imo I think they look great. (of course I am biased torwards my own work however
    Soon I might upload a video of the newest prototype. I think next I will finally start level design.


  4. Posts
    669

    UPDATED: continue work on game

    Hi everyone. Development has been a bit slow for me lately. I just thought I would share a look at my third and final prototype of my game.

    here it is:



    Just thought I would test out my less primitive trees and scenery for my game. I am taking my time with this project and don't want to rush to many things. Last time I thought I should start putting together my levels but it turns out I still have a lot of things to do before I start putting the game together. But this video will be my last prototype of the game. And I plan on making my game more than just a game of chopping trees and running through piles of leaves.

    anyway just some small updates.

    + I have prepared some sound effects for the game as well as created the music.
    + made simple enemies for the game and some more props.

    Simple enemy(really simple)


    Fun cubes (probably the most used shape in gaming history is the cube, so of course its necessary to include cubes in my game



    Things still need to do:

    - work on more props
    - add more animations
    -set up audio
    - Im planning on creating boss battles to


  5. Posts
    669

    Small Update

    Spent a good amount of time putting gameplay together today. Once I finish creating all the gameplay and things that are more important than design like bugs, messed up colliders, etc I will start putting the levels together.

    Today:

    +fixed the simple enemy collision problem
    +Added lots of gameplay improvements to my main script (I would say gameplay is about 90% complete)
    +Added a health system
    +Added a powerups system

    Also I created a couple more props and animations to use

    Metal rusty animated bars:



    A nice Green button that can be pressed:



    Khanda's house (The main character):


    wanted the game to be simple at first and it was, looking back at my original prototype, I must say it has evolved so much and became much more complex

    my latest video I put up of my final prototype really shows nothing at all in terms of all the gameplay elements I added. All it shows is the ability to chop trees and run through piles of leaves. haha.


  6. Posts
    669

    UPDATE: Menus, land, GUI and further Concept

    Hey everyone. Just added a couple more updates to my game project.

    new Updates:
    +Added GUI system for gathering powerup Points
    +Finished the Main Menu
    +Created more 3d props for use

    Things still needed to be done:
    -Create other menus(Level selector menu, how to play menu, etc)
    - create opening to game(just a short cutscene that says what is going on, objective of game, etc)
    - Still need to create Boss battle(This can come last, not necessary at the moment)
    - Add a couple more things to main script like(spawn points, switching playable character objects)
    - create Demo level

    Here is some nice floating land I created for my game:



    Also, I finished drawing concept art for a vehicle I am planning on including in my game, I will begin modeling it soon!


  7. Posts
    669

    UPDATES: Current progress, Video preveiw, menus and vehicle gameplay!

    Just finished creating the main menu for my game and the Vehicle model.

    finished model:


    After texturing:



    and here is a preview of the main menu plus some footage of my Vehicle in action!



    I will put together a playable tutorial level soon that explains the game more.
    The most important part of my game( the actual gameplay ) is pretty much finished at this point.


  8. Posts
    669

    Small Update: Teleportation Boxes and Demo Soon

    Hey everyone, just a quick small update.

    +Added Teleportation boxes, takes player from point A to B.
    if player goes into the teleportation box a they will appear at B. (usually this kind of gameplay is common in games)
    for example it is used often in Super Mario 3d land. but still fun to play around with.

    Currently I am building the tutorial level for my game which introduces the player to the gameplay. I will have this up as a playable demo really soon. Either at the end of today or tomorrow depending how things work out. Im running into a couple small bugs at the moment

    I might even put up a new video soon to.

    More soon! (real soon)


  9. Posts
    669

    Update: First demo released!!!!!!

    Hi everyone, I promised a demo yesterday and finally its here, the very first Demo for "Kokoh Gear Meal"!

    Try it out here:
    http://dl.dropbox.com/u/50235309/Gea...WebPlayer.html

    This is actually the Tutorial level from my game that teaches players about the gameplay.
    I would appreciate any feed back, also if anyone finds any bugs or errors with the build please let me know.

    Hopefully I will have the full game soon

    Last edited by Snowconesolid; 05-30-2012 at 01:27 PM.


  10. Posts
    15
    Please tighten the controls.

    I really like the art style and the music. And I like the way you presented the text, but sometimes I had to crane my neck a bit to catch em, and sometimes, since the controls are so loose, it takes a while before I can get em into focus.

    Otherwise, really neat.
    I've actually been following this thread for quite some time, since Khanda looked really cool the first time I saw him..


  11. Posts
    669
    Thanks Lex_
    I was also having a hard time trying to find good places to place the text around. But this was just a tutorial level, so I needed to find a way to explain the gameplay. In the real levels, I probably won't use any text in game.


  12. Location
    Massachusetts
    Posts
    1,796
    I agree with everything Lex said, and it was a fun demo! The particles when I killed an enemy and when I finished the level looked like they were missing their transparency, they were solid squares. Keep it up!
    Try my new Android game Starling Fall (forum thread)!
    And check out my other Android apps


  13. Posts
    669

    New Updates: real levels, gameover and when I should finish this game

    Thanks nick, I noticed that earlier but forgot to fix it. Anyway the transparency issue is fixed now. Except for the enemy particles, those are suppose to be red squares. I might change them later on though.

    anyway took a short break but I have new updates!

    +(The big update) The very first real level is complete! (imo it came out much better than the boring tutorial level I put out as a demo)
    + Controls should work more smoothly now
    +updated menus and made them more functional
    + Created the game over menu

    Game over menu screen shot



    These last couple weeks have been going very smoothly in terms of development. (maybe its because im on summer break and have a lot more time to work?)

    Im amazed at how fast everything is going. I think I should finally have this game fully completed at the end of this month (if I keep up the work pace im currently in of course)

    I didn't really like the demo I posted, so in the future I might post a demo that has a real level once I get more levels created.

    Also, I finally have an idea for the boss battle but thats for a future post.


  14. Location
    California
    Posts
    494
    Seems like a game that could become my favorite to pass time.


  15. Posts
    2
    looks fun, and it's good to see the progress. =)
    Do not meddle in the affairs of dragons, for thou art crunchy, and go well with ketchup.


  16. Posts
    669

    Wink UPDATE: Half way there!

    ^^^thanks guys. I hope my game wont disappoint. lol.


    It has been a week since my last update but I have been working on the game

    I am happy to say that the game is now half way finished. Only a couple more levels to create.

    There has been some new things in terms of gameplay added. They are real simple but make the game funner.

    now in levels, there is objects such as breakable platforms that shatter to pieces when stepped on and spikes that can cause game overs (these kinds of things are usually seen in most platforming games)

    by the way, it looks like my game is turning into a platformer, a platforming game without jumping. So hopefully that wont turn down to many people from playing my game hopefully it will make the game more challenging for platforming fans.

    breakable platforms:



    spikes:



    Also, I have put together one of the vehicle levels and I really liked how it came out so I am planning on putting more level(s) with a air type vehicle around the end of the game.

    I made a quick sketch for concept art and will model it soon

    Meal Balloon:


    it will have a cannon built onto the bottom that allows to fire at whatever is directly underneath you!


    there is still a good amount of time left in the month, so I am going to try and stick with my original plan and have the full game finished before the end of this month.

    Also I will have a demo from one of the in game levels up either my next update or the one after that.
    Last edited by Snowconesolid; 06-13-2012 at 02:17 PM.


  17. Posts
    669

    UPDATE: DEMO 2 Released! and current progress



    Last update I said I will have demo two up, so here it is.

    I didn't like the first demo I released because it was a boring tutorial level with not much going on.

    This demo features one of the actual levels from the game.
    This is one of the early levels and its pretty short and easy compared to the other levels I have created.

    Anyway hope you enjoy it
    any feedback, to bug reports would be much appreciated. I actually found a couple of glitches in this level when I was setting it up for a demo build but I fixed those, but anymore are found please let me know.

    NOTE: After reaching the end of the level, the level will just restart itself

    DEMO 2 (Kongregate link):
    http://www.kongregate.com/games/Snow...ar-meal-demo-2

    DEMO 2 (Dropbox link):
    http://dl.dropbox.com/u/50235309/Gea...WebPlayer.html


    Current progress:
    The game is about 75% finished by now I would say so. There are only two more levels to create and then other things like the loadlevel menu and then just adding some finishing touches.
    I might even finish it much earlier than before the end of this month.
    Last edited by Snowconesolid; 06-16-2012 at 11:41 AM.


  18. Location
    United Kingdom - Manchester
    Posts
    345
    Quote Originally Posted by Snowconesolid View Post


    Last update I said I will have demo two up, so here it is.

    I didn't like the first demo I released because it was a boring tutorial level with not much going on.

    This demo features one of the actual levels from the game.
    This is one of the early levels and its pretty short and easy compared to the other levels I have created.

    Anyway hope you enjoy it
    any feedback, to bug reports would be much appreciated. I actually found a couple of glitches in this level when I was setting it up for a demo build but I fixed those, but anymore are found please let me know.

    NOTE: After reaching the end of the level, the level will just restart itself

    DEMO 2 (Kongregate link):
    http://www.kongregate.com/games/Snow...ar-meal-demo-2

    DEMO 2 (Dropbox link):
    http://dl.dropbox.com/u/50235309/Gea...WebPlayer.html


    Current progress:
    The game is about 75% finished by now I would say so. There are only two more levels to create and then other things like the loadlevel menu and then just adding some finishing touches.
    I might even finish it much earlier than before the end of this month.

    first of all i really like the game and the progress that you've done congrats, there are a few things i noticed. The assests could look better but thats not a problem, you can see where the uv relapse since there is some white lines


  19. Posts
    669

    UPDATE: Modeled balloon

    ^^^ thank you MellowNinja

    They are not the greatest looking assets, when I started this project I was not very good at texturing but I think I am getting better now.

    speaking of new assets, I finally got around to modeling that hot air balloon thing I drew concept art for last time,

    this


    I changed the overall design of it in the final model.

    anyway for those of you that like looking at UV maps like me, here is my somewhat organized but messy UV for the balloon. My texturing is still not that good but better than what I use to do haha.

    UV:



    Meal Balloon detached cannon:



    Meal Balloon attached canon:



    next Im going to set it up with unity so I can prepare it for gameplay use.
    Ill put up a video of the Meal balloon in action soon.


  20. Posts
    33
    That "uw" picture is not that, but it is just a picture of your texture. A UW picture shows where every polygon is on the models uw, can include the texture too.

    The mesh look good, but the model, from my point of view, lacks overall shading of it.

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