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MonoSQLite is a plugin developed for Unity3D C# programmers in order to allow them to use SQLite database capabilities from within their Unity3D projects and up to almost any output device. It works seamlessly in both Editor and iOS devices using iOS Basic or Pro Licenses, in Android devices, also using iOS Basic or Pro Licenses as well as PC & Mac Standalone builds. Additionally, and most significantly, it allows the users to ship their databases “as is” up to the targeted devices, thus eliminating the effort of recreating programmatically all DB’s data structures.
The best feature of MonoSQLite plugin for Unity3D is, however, the simplicity. Borrowing a famous quote from Steve Jobs: “We must strive to reach the simplicity that lies beyond sophistication”. That’s how we chose to develop and deliver MonoSQLite. All databases (if your game or application uses more than one db) can be queried from the C# scripts using simple SQL syntax, allowing the users to get full access and control over the SQLite databases within their game using only two very simple methods: ExecuteFreeQuery() and ExecuteVoidQuery(). Only two methods to administer your database and build up your game or application only once!
Additionally, Unity itself has been constructed through a minimalist paradigm which, in terms, reaches the most significant level of usability pursuing the least effort or shortest-path to accomplish any goal. That is also one of our intentions herein. By providing the simplest and most direct tool to achieve what is expected to be done, we sincerely believe we can touch the very core of technology which should, by concept, turn everyone’s life easier.
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