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Lunar Flight now available on Steam!

Discussion in 'Made With Unity' started by sh0v0r, Apr 10, 2012.

  1. sh0v0r

    sh0v0r

    Joined:
    Nov 29, 2010
    Posts:
    325
    Last edited: Apr 11, 2012
  2. XeviaN360

    XeviaN360

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    Jun 3, 2010
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    Woa! Great work sh0v0r, it seems very addictive and much polished!
     
  3. Chambers

    Chambers

    Joined:
    Apr 4, 2011
    Posts:
    70
    Always nice to see Unity games doing well, the trailer seems very pretty and the game seems polished. I wish you lots of success for this! Just out of curiosity how long did it take to get Steam approval and also how hard was the wrapper to use?
     
  4. omarzonex

    omarzonex

    Joined:
    Jan 16, 2012
    Posts:
    158
    WoW

    Fantastic Original Nice

    Environment Reality of Surface Moon
     
  5. Meltdown

    Meltdown

    Joined:
    Oct 13, 2010
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    5,816
    Congrats!

    If I may ask, how long did the whole approval process take?
    And how did you do the Steam integration? Did you use a 3rd party asset store tool?
     
    Last edited: Apr 11, 2012
  6. JRavey

    JRavey

    Joined:
    May 12, 2009
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    When the trailer opened with "Classic Gaming Reborn" I thought it was just a rehash of Lunar Lander. You took that game to a whole new level. I'll buy it when I get home!
     
  7. Train

    Train

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    Apr 22, 2008
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    344
    Wow...looks very cool. Nice job *thumbs up*
     
  8. JRavey

    JRavey

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    Sorry that I didn't get to play this tonight, but I did buy it. Tomorrow I have plans and then work, but I look forward to playing it. Expect questions!
     
  9. Roidz99

    Roidz99

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    Jul 8, 2010
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    198
    AWESOME ! been awesome since the start, and it improved since then ! GREAT WORK man !
     
  10. Wolfos

    Wolfos

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    Why is it Windows only? Press a single button and you have a Mac version :|
     
  11. sh0v0r

    sh0v0r

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    Nov 29, 2010
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    I don't own a Mac and can't test it, I don't want to release something that hasn't been tested properly. ;)
     
  12. JRavey

    JRavey

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    I played it for about 2 hours last night, it's pretty hard. Although in quad-view the two rights views didn't look like anything, which I couldn't quite understand.
     
  13. JRavey

    JRavey

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    I'd like to add that business of registering made no sense to me. What if I didn't care about leaderboards? It seemed like an unnecessary hindrance to jumping into the game.
     
  14. HeadClot

    HeadClot

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    Jan 23, 2010
    Posts:
    212
    Awesome and great work!
     
  15. Wolfos

    Wolfos

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    Mar 17, 2011
    Posts:
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    I'd test it for you if you want. I'm quite sure it works out of the box, though.
     
  16. Banksy

    Banksy

    Joined:
    Mar 31, 2013
    Posts:
    376
    I'm running L.F on a MacBook Pro 2011 ( via BootCamp - Win7 )

    The game runs extremely smoothly I'm also using an X-box controller an Oculus Rift. Performs great.

    Can't wait to see what other updates are coming to this well polished game.

    [Edit] L.F is one of those games that takes some real skills... ( if you're a serious pilot turning all flight control aids off ) This is so difficult to master. I have the basics down.. but getting to a nav point efficiently is difficult stuff.. you could almost say it takes the right stuff ;) I am so busy with the Oculus Rift looking around me etc... checking angles, descent speed ...
     
    Last edited: Jul 28, 2013